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authorMatt Ebb <matt@mke3.net>2009-11-20 04:39:27 +0300
committerMatt Ebb <matt@mke3.net>2009-11-20 04:39:27 +0300
commit38e1590fa7dddc9b232f87daa4dcfea623017f17 (patch)
tree4ba88d9d1583ee668f76709d75e69d03d8a0f917 /source/blender/makesdna/DNA_scene_types.h
parente52c5a338f5fc521eda8b7b25af3aab8452cb592 (diff)
* Removed tablet pressure sensitive number field widget scrubbing, wasn't that useful and I suspect it was the cause of a few bugs
* Added tablet pressure support (size/strength) for weight paint and vertex paint * Added tablet eraser support for weight paint and vertex paint (inverts the effect of the current tool) * Removed the old 'soft' option, now weight paint and vertex paint use the influence curve * Made the default brush use a smooth influence curve, rather than sharp
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index b041227110b..d4c8aead513 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -542,7 +542,6 @@ typedef struct Sculpt {
typedef struct VPaint {
Paint paint;
- float gamma, mul; /* should become part of struct Brush? */
short mode, flag;
int tot; /* allocation size of prev buffers */
unsigned int *vpaint_prev; /* previous mesh colors */
@@ -554,11 +553,10 @@ typedef struct VPaint {
/* VPaint flag */
#define VP_COLINDEX 1
#define VP_AREA 2
-#define VP_SOFT 4
+
#define VP_NORMALS 8
#define VP_SPRAY 16
// #define VP_MIRROR_X 32 // depricated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
-#define VP_HARD 64
#define VP_ONLYVGROUP 128