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authorCampbell Barton <ideasman42@gmail.com>2010-01-12 19:35:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-12 19:35:34 +0300
commitb8d743c9c6bcbd908c4cd0a3f161b6d08de41847 (patch)
treed6b92f2336bf08826dae704fd7814ebf88bf01f2 /source/blender/makesdna/DNA_scene_types.h
parente672a083d91ec7095cc6de4a55a8768772a19784 (diff)
particle puff, volume option.
When combing long hair it will often end up with no volume (flat on the head like its wet). a way to fix this is to use the puff tool however when applied points at the root only this just gives a bit of volume at the roots and the rest of the hair stays flat. This option moves the unselected parts of the hair without applying the puff tool to them, giving volume to the hair whilst preserving the desired style.
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 974967c6aa6..a55d13cf160 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -521,6 +521,7 @@ typedef struct ImagePaintSettings {
typedef struct ParticleBrushData {
short size, strength; /* common settings */
short step, invert; /* for specific brushes only */
+ int flag, pad;
} ParticleBrushData;
typedef struct ParticleEditSettings {
@@ -1140,6 +1141,9 @@ typedef enum SculptFlags {
/* this must equal ParticleEditSettings.brush array size */
#define PE_TOT_BRUSH 6
+/* ParticleBrushData->flag */
+#define PE_BRUSH_DATA_PUFF_VOLUME 1
+
/* tooksettings->particle edittype */
#define PE_TYPE_PARTICLES 0
#define PE_TYPE_SOFTBODY 1