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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-12 16:15:36 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-12 16:32:31 +0300
commitb6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (patch)
treeb671b08cf7373476a0fb6982fefa4b8d068dd85c /source/blender/makesdna/DNA_scene_types.h
parentd72ddb81aecb74be9e9403198644f0a68c7268c2 (diff)
T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h13
1 files changed, 2 insertions, 11 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 0c2169072d3..fd45eb52a60 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1372,19 +1372,11 @@ typedef struct SceneDisplay {
float light_direction[3]; /* light direction for shadows/highlight */
float shadow_shift;
- int matcap_icon;
- int matcap_type;
- float matcap_rotation;
- float matcap_hue;
- float matcap_saturation;
- float matcap_value;
+ /* Settings for Cavity Shader */
float matcap_ssao_distance;
float matcap_ssao_attenuation;
- float matcap_ssao_factor_cavity;
- float matcap_ssao_factor_edge;
- float matcap_hair_brightness_randomness;
int matcap_ssao_samples;
-
+ int pad;
} SceneDisplay;
typedef struct SceneEEVEE {
@@ -1704,7 +1696,6 @@ enum {
/* sequencer seq_prev_type seq_rend_type */
/* RenderData.engine (scene.c) */
-extern const char *RE_engine_id_BLENDER_CLAY;
extern const char *RE_engine_id_BLENDER_EEVEE;
extern const char *RE_engine_id_BLENDER_WORKBENCH;
extern const char *RE_engine_id_CYCLES;