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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-09 14:30:27 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-09 14:38:06 +0300
commitc0667c2f35a1be4c56fac21d48b3a19bd460cb8d (patch)
treec5bd5dc2e9ecb5c70282a4882d7096471f480267 /source/blender/makesdna/DNA_scene_types.h
parent56d65719b3d307d01007bd3c1ed490b5f3396adf (diff)
T55008: Migrating RE-Collection data to Scene data
in Scene DNA is available in scene.display New DNA Struct DisplayData Added RNA (scene.display). We already have scene.display_settings which contains non viewpoert specific color management settings. I did not merge those two. Patch should be in line with the ideas that @brecht wrote in T55008. As I am not in detail aware of the decisions that have been made for the override feature I want a short review if it is in line with the plans. Reviewers: brecht, dfelinto Reviewed By: brecht Subscribers: brecht Tags: #code_quest, #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3290
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a164ffd802a..f3301718bbb 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1353,6 +1353,13 @@ typedef struct DisplaySafeAreas {
float action_center[2];
} DisplaySafeAreas;
+/* ------------------------------------------- */
+/* Scene Display - used for store scene specific display settings for the 3d view */
+typedef struct SceneDisplay {
+ float light_direction[3]; /* light direction for shadows/highlight */
+ int pad;
+} SceneDisplay;
+
/* *************************************************************** */
/* Scene ID-Block */
@@ -1444,6 +1451,8 @@ typedef struct Scene {
IDProperty *collection_properties; /* settings to be overriden by layer collections */
IDProperty *layer_properties; /* settings to be override by workspaces */
+
+ struct SceneDisplay display;
} Scene;
/* **************** RENDERDATA ********************* */