diff options
author | Julian Eisel <julian@blender.org> | 2021-07-09 22:46:55 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-07-15 17:12:36 +0300 |
commit | ae1dc8f5f98d045b11312401d6f93d0eae15ddc5 (patch) | |
tree | d65a6ec175ecc87c0483ec4ddf39beec3847bafd /source/blender/makesdna/DNA_screen_types.h | |
parent | 00c7ea68a88e3da0b920f436114f7160d354f6c6 (diff) |
UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_screen_types.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h index 79eca09b80a..7032bc23b2c 100644 --- a/source/blender/makesdna/DNA_screen_types.h +++ b/source/blender/makesdna/DNA_screen_types.h @@ -287,6 +287,11 @@ typedef struct uiListDyn { int *items_filter_flags; /** Org_idx -> new_idx, items_len length. */ int *items_filter_neworder; + + struct wmOperatorType *custom_drag_optype; + struct PointerRNA *custom_drag_opptr; + struct wmOperatorType *custom_activate_optype; + struct PointerRNA *custom_activate_opptr; } uiListDyn; typedef struct uiList { /* some list UI data need to be saved in file */ @@ -313,6 +318,12 @@ typedef struct uiList { /* some list UI data need to be saved in file */ int filter_flag; int filter_sort_flag; + /** Operator executed when activating an item. */ + const char *custom_activate_opname; + /** Operator executed when dragging an item (item gets activated too, without running + * custom_activate_opname above). */ + const char *custom_drag_opname; + /* Custom sub-classes properties. */ IDProperty *properties; |