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author | Erik <ecke101@gmail.com> | 2021-11-15 19:10:53 +0300 |
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committer | Erik <ecke101@gmail.com> | 2021-11-22 20:23:54 +0300 |
commit | 012917837649676e9ec4b9c2d7d4f7bdfd408739 (patch) | |
tree | c028b70718bf6312c5d7e64812d7198f7d867258 /source/blender/makesdna/DNA_screen_types.h | |
parent | 55c82d8380ea3fd37a9d966fad10f42cc5b365d5 (diff) |
UI: Use a map for block name lookups
Use a map to speed up search for UI block names.
Time to redraw the node editor was decreased from
around 75-120ms to 40-70ms in a tree with many
Geometry Nodes.
Differential Revision: https://developer.blender.org/D13225
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_screen_types.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h index 03110f6e1be..f15767ff692 100644 --- a/source/blender/makesdna/DNA_screen_types.h +++ b/source/blender/makesdna/DNA_screen_types.h @@ -458,6 +458,9 @@ typedef struct ARegion_Runtime { /* The offset needed to not overlap with window scrollbars. Only used by HUD regions for now. */ int offset_x, offset_y; + + /* Maps uiBlock->name to uiBlock for faster lookups. */ + struct GHash *block_name_map; } ARegion_Runtime; typedef struct ARegion { |