diff options
author | Ton Roosendaal <ton@blender.org> | 2003-10-10 21:29:01 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2003-10-10 21:29:01 +0400 |
commit | 0d03929b9b2cb05936a62e84fecfff18fca2fa7b (patch) | |
tree | 921c8ec7c8e451538b10a00037cf550bfcd5f6d4 /source/blender/makesdna/DNA_screen_types.h | |
parent | 952cd8260eb20f42c3c23306c89b2eb68f5a112f (diff) |
Another huge commit!!!
First, check on the new files, which are listed below.
The new butspace.h is a local include, only to be used for the buttons
drawn in the buttonswindow.
- editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now
- i quite completely reorganized it, it's now nicely telling you what
context it is in
- sorting error in panel align fixed (tabs were flipping)
- align works correctly automatic when you click around in Blender
- editsca.c renamed to buttons_logic.h
- button names are truncated from the right for allmost all buttons
(except text buttons and number buttons)
- while dragging panels, you cannot move them outside window anymore
And of course fixed loads of little bugs I encountered while testing
it all. This is a version I really need good test & feedback for.
Next step: restoring material/lamp/texture/world
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_screen_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h index c90acd929a0..fbb9be3c653 100644 --- a/source/blender/makesdna/DNA_screen_types.h +++ b/source/blender/makesdna/DNA_screen_types.h @@ -89,7 +89,7 @@ typedef struct Panel { /* the part from uiBlock that needs saved in file */ struct Panel *next, *prev; char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */ short ofsx, ofsy, sizex, sizey; - short flag, pad; + short flag, active; /* active= used currently by a uiBlock */ int pad2; struct Panel *paneltab; /* this panel is tabbed in *paneltab */ } Panel; |