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authorTon Roosendaal <ton@blender.org>2003-10-10 21:29:01 +0400
committerTon Roosendaal <ton@blender.org>2003-10-10 21:29:01 +0400
commit0d03929b9b2cb05936a62e84fecfff18fca2fa7b (patch)
tree921c8ec7c8e451538b10a00037cf550bfcd5f6d4 /source/blender/makesdna/DNA_screen_types.h
parent952cd8260eb20f42c3c23306c89b2eb68f5a112f (diff)
Another huge commit!!!
First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index c90acd929a0..fbb9be3c653 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -89,7 +89,7 @@ typedef struct Panel { /* the part from uiBlock that needs saved in file */
struct Panel *next, *prev;
char panelname[64], tabname[64]; /* defined as UI_MAX_NAME_STR */
short ofsx, ofsy, sizex, sizey;
- short flag, pad;
+ short flag, active; /* active= used currently by a uiBlock */
int pad2;
struct Panel *paneltab; /* this panel is tabbed in *paneltab */
} Panel;