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authorTon Roosendaal <ton@blender.org>2004-12-01 15:39:14 +0300
committerTon Roosendaal <ton@blender.org>2004-12-01 15:39:14 +0300
commitd7c8ff725afa8748b2443e18ff2aba359afe022f (patch)
tree7f604506c391d3989ab21ec8306c7848c8776e8e /source/blender/makesdna/DNA_screen_types.h
parent10e64fe4b4ad42209d6a01155b0d3ad2d6e5dda3 (diff)
Bug #1909
When choosing "render engine" in Scene Buttons, the newly added or removed Panels didn't invoke a re-alignment event yet. Also added code that inserts new panels as good as possible on their previous locations. This works reliable for 1 new panel, not for more, this because a Panel only stores its old location, not the locations of all Panels in a given configuration. Consider that minor issue...
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index f11374dff99..dc5a0b20b17 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -87,7 +87,7 @@ typedef struct Panel { /* the part from uiBlock that needs saved in file */
short flag, active; /* active= used currently by a uiBlock */
short control, pad;
short old_ofsx, old_ofsy; /* for stow */
- int pad2;
+ int sortcounter; /* when sorting panels, it uses this to put new ones in right place */
struct Panel *paneltab; /* this panel is tabbed in *paneltab */
} Panel;