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authorJoshua Leung <aligorith@gmail.com>2010-07-19 15:25:23 +0400
committerJoshua Leung <aligorith@gmail.com>2010-07-19 15:25:23 +0400
commit185036c3ed3d623c580834604deca4beab514e35 (patch)
tree17a78096bcfbb49a764fe8933d511e1b268da9d8 /source/blender/makesdna/DNA_screen_types.h
parent51087061767db1329ebe2c45b8640c50cff69dd7 (diff)
Bugfix #22906: Animation Player buttons broke on r30467
Reverting this commit. Seems that only the added parts were tested. I'll look at restoring a similar version of this in future.
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index e02a95d2119..a811fd9c014 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -66,7 +66,7 @@ typedef struct bScreen {
short mainwin; /* screensize subwindow, for screenedges and global menus */
short subwinactive; /* active subwindow */
- int animmode; /* store current direction of animation(1=forward, -1=backward) */
+ int pad2;
struct wmTimer *animtimer; /* if set, screen has timer handler added in window */
void *context; /* context callback */