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authorTon Roosendaal <ton@blender.org>2009-07-02 15:23:19 +0400
committerTon Roosendaal <ton@blender.org>2009-07-02 15:23:19 +0400
commitc7bd0d12484d7abf18f74c2ed8405ad6f5888d99 (patch)
tree1e321658448196aa52d668e17dc4757ee84a259a /source/blender/makesdna/DNA_screen_types.h
parent421f44278cebff49a1485251f92a4277934c4e4c (diff)
2.5
More toolbar functionality for workflow review. - Split the region in two parts, bottom has the Tool Properties, the top part shows 2 panels, one for python defined tools, other for a "tool shelf" which (later) will get saved in files. - Added a full context driven framework for this toolbar, showing the tools depending on 3D window 'mode'. Both python defined tools as the shelf respect this. So - for example - you will see different tools in editmode mesh, as in vertex paint mode, etc. - First template for the python tools will be committed after this commit; it has placeholder tools to just show/test functioning. NOTE: if you had saved a layout that shows tools region, open/close it once to get the new region created for properties. TODO: - Moving paint properties to tool settings - Test a layout with horizontal toolbar (without properties) - Bring back floating panels, and put tool-properties here. (as option)
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index d9d68490425..44133b61e6c 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -226,6 +226,7 @@ typedef struct ARegion {
#define RGN_TYPE_TEMPORARY 3
#define RGN_TYPE_UI 4
#define RGN_TYPE_TOOLS 5
+#define RGN_TYPE_TOOL_PROPS 6
/* region alignment */
#define RGN_ALIGN_NONE 0