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authorJulian Eisel <eiseljulian@gmail.com>2017-06-01 21:41:18 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-06-01 21:46:18 +0300
commit46fc0bb87ebda166d08b23cbcca799acb2c54158 (patch)
tree1566d535d93c4fb81b962cdbc1346ca8242460f2 /source/blender/makesdna/DNA_screen_types.h
parent7f564d74f9edaaa41ce27c6e854869096f70b4da (diff)
Move custom transform orientations to workspace
This commit moves the list of transform orientations from scenes to workspaces. Main reasons for this are: * Transform orientations are UI data and should not be stored in the scene. * Introducion of workspaces caused some (expected) glitches with transform orientations. Mainly when removing one. * Improves code. More technically speaking, this commit does: * Move list of custom transform orientations from Scene to WorkSpace struct. * Store active transform orientation index separate from View3D.twmode (twmode can only be set to preprocessor defined values now). * Display custom transform orientation name in header when transforming in it (used to show "global" which isn't really correct).
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index 2524bad7c0f..75ae1cdab95 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -193,6 +193,13 @@ typedef struct uiList { /* some list UI data need to be saved in file
uiListDyn *dyn_data;
} uiList;
+typedef struct TransformOrientation {
+ struct TransformOrientation *next, *prev;
+ char name[64]; /* MAX_NAME */
+ float mat[3][3];
+ int pad;
+} TransformOrientation;
+
typedef struct uiPreview { /* some preview UI data need to be saved in file */
struct uiPreview *next, *prev;