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authorCampbell Barton <ideasman42@gmail.com>2018-01-25 08:17:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-25 08:22:21 +0300
commit693b41eb17557ba12e7c64c5ba589c499ff45c4d (patch)
treebb85c46690d1de4c57c3f4f3f614536b3a655068 /source/blender/makesdna/DNA_screen_types.h
parent9b32248894d133c6437174e1470dfefa23a10b87 (diff)
UI: change tool-tips to be stored in the screen
Move timer and tip out of button code, now the only requests a tooltip, passing a creation callback to run. Needed for manipulators in 2.8, also helps de-duplicate logic - since we never want multiple tool-tips showing at once.
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index a33aad4f343..a7718883438 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -44,6 +44,7 @@ struct PanelType;
struct Scene;
struct uiLayout;
struct wmTimer;
+struct wmTooltipState;
typedef struct bScreen {
ID id;
@@ -76,6 +77,8 @@ typedef struct bScreen {
struct wmTimer *animtimer; /* if set, screen has timer handler added in window */
void *context; /* context callback */
+
+ struct wmTooltipState *tool_tip; /* runtime */
} bScreen;
typedef struct ScrVert {