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authorJulian Eisel <julian@blender.org>2021-07-09 22:46:55 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commitae1dc8f5f98d045b11312401d6f93d0eae15ddc5 (patch)
treed65a6ec175ecc87c0483ec4ddf39beec3847bafd /source/blender/makesdna/DNA_screen_types.h
parent00c7ea68a88e3da0b920f436114f7160d354f6c6 (diff)
UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever activating (clicking) an item in the Pose Library asset view and blend it by dragging (press & move). And since we want to allow Python scripts to define what happens at least when activating an asset (so they can define for example a custom "Apply" operator for preset assets), it makes sense to just let them pass an operator name to the asset view template. The template will be introduced in a following commit.
Diffstat (limited to 'source/blender/makesdna/DNA_screen_types.h')
-rw-r--r--source/blender/makesdna/DNA_screen_types.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index 79eca09b80a..7032bc23b2c 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -287,6 +287,11 @@ typedef struct uiListDyn {
int *items_filter_flags;
/** Org_idx -> new_idx, items_len length. */
int *items_filter_neworder;
+
+ struct wmOperatorType *custom_drag_optype;
+ struct PointerRNA *custom_drag_opptr;
+ struct wmOperatorType *custom_activate_optype;
+ struct PointerRNA *custom_activate_opptr;
} uiListDyn;
typedef struct uiList { /* some list UI data need to be saved in file */
@@ -313,6 +318,12 @@ typedef struct uiList { /* some list UI data need to be saved in file */
int filter_flag;
int filter_sort_flag;
+ /** Operator executed when activating an item. */
+ const char *custom_activate_opname;
+ /** Operator executed when dragging an item (item gets activated too, without running
+ * custom_activate_opname above). */
+ const char *custom_drag_opname;
+
/* Custom sub-classes properties. */
IDProperty *properties;