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authorPeter Schlaile <peter@schlaile.de>2010-04-25 16:53:39 +0400
committerPeter Schlaile <peter@schlaile.de>2010-04-25 16:53:39 +0400
commita92b8b7ff6fae4a5d11baebb062b83e7b1b61dcc (patch)
treeb0296383476658acb64f8ba52e54e3dee796cdb1 /source/blender/makesdna/DNA_sequence_types.h
parent3f12beb4d0440da93ccbe67c76f23a2f15452aac (diff)
== Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
Diffstat (limited to 'source/blender/makesdna/DNA_sequence_types.h')
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index 2fd83742367..9f395d6e876 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -164,10 +164,11 @@ typedef struct Sequence {
struct bSound *sound; /* the linked "bSound" object */
void *scene_sound;
- float volume, pad;
+ float volume;
float level, pan; /* level in dB (0=full), pan -1..1 */
int scenenr; /* for scene selection */
+ int multicam_source; /* for multicam source selection */
float strobe;
void *effectdata; /* Struct pointer for effect settings */
@@ -306,7 +307,8 @@ typedef struct SpeedControlVars {
#define SEQ_TRANSFORM 27
#define SEQ_COLOR 28
#define SEQ_SPEED 29
-#define SEQ_EFFECT_MAX 29
+#define SEQ_MULTICAM 30
+#define SEQ_EFFECT_MAX 30
#define STRIPELEM_FAILED 0
#define STRIPELEM_OK 1