diff options
author | Peter Schlaile <peter@schlaile.de> | 2010-04-25 16:53:39 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2010-04-25 16:53:39 +0400 |
commit | a92b8b7ff6fae4a5d11baebb062b83e7b1b61dcc (patch) | |
tree | b0296383476658acb64f8ba52e54e3dee796cdb1 /source/blender/makesdna/DNA_sequence_types.h | |
parent | 3f12beb4d0440da93ccbe67c76f23a2f15452aac (diff) |
== Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.)
There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.
Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:
* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top
Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)
Compare that to:
* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
somewhat work.
* cry out loud, using it, if you have to move cut points around
Alternatively, even harder:
* just edit the old way and put strip after strip
You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...
Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
Diffstat (limited to 'source/blender/makesdna/DNA_sequence_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_sequence_types.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h index 2fd83742367..9f395d6e876 100644 --- a/source/blender/makesdna/DNA_sequence_types.h +++ b/source/blender/makesdna/DNA_sequence_types.h @@ -164,10 +164,11 @@ typedef struct Sequence { struct bSound *sound; /* the linked "bSound" object */ void *scene_sound; - float volume, pad; + float volume; float level, pan; /* level in dB (0=full), pan -1..1 */ int scenenr; /* for scene selection */ + int multicam_source; /* for multicam source selection */ float strobe; void *effectdata; /* Struct pointer for effect settings */ @@ -306,7 +307,8 @@ typedef struct SpeedControlVars { #define SEQ_TRANSFORM 27 #define SEQ_COLOR 28 #define SEQ_SPEED 29 -#define SEQ_EFFECT_MAX 29 +#define SEQ_MULTICAM 30 +#define SEQ_EFFECT_MAX 30 #define STRIPELEM_FAILED 0 #define STRIPELEM_OK 1 |