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authorAlexander Ewering <blender@instinctive.de>2005-11-08 03:46:39 +0300
committerAlexander Ewering <blender@instinctive.de>2005-11-08 03:46:39 +0300
commit5b81dcdfc14a6ce456df7a558a399a7a73747213 (patch)
treede324bcc87c93206164ac523a50ee06a2c5c33b8 /source/blender/makesdna/DNA_sequence_types.h
parent543f54aa1dd60f67b46ba860ebc905bfcd0db1ed (diff)
Changed my mind and made the "Strobe" value a float - this way you can get
a strobe effect synced exactly to a beat, for example, by using non-integer values. Is it just me, or are there recently a lot of crashes in sequencer when using audio strips?
Diffstat (limited to 'source/blender/makesdna/DNA_sequence_types.h')
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index 09bb4b4c61a..a4b5a889503 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -119,8 +119,7 @@ typedef struct Sequence {
struct bSound *sound; /* the linked "bSound" object */
float level, pan; /* level in dB (0=full), pan -1..1 */
int curpos; /* last sample position in audio_fill() */
- short pad;
- short strobe;
+ float strobe;
void *effectdata; /* Struct pointer for effect settings */