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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_smoke_types.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_smoke_types.h')
-rw-r--r--source/blender/makesdna/DNA_smoke_types.h474
1 files changed, 236 insertions, 238 deletions
diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h
index e4f4db0be78..641a1fbf8e3 100644
--- a/source/blender/makesdna/DNA_smoke_types.h
+++ b/source/blender/makesdna/DNA_smoke_types.h
@@ -26,15 +26,15 @@
/* flags */
enum {
- MOD_SMOKE_HIGHRES = (1 << 1), /* enable high resolution */
- MOD_SMOKE_DISSOLVE = (1 << 2), /* let smoke dissolve */
- MOD_SMOKE_DISSOLVE_LOG = (1 << 3), /* using 1/x for dissolve */
+ MOD_SMOKE_HIGHRES = (1 << 1), /* enable high resolution */
+ MOD_SMOKE_DISSOLVE = (1 << 2), /* let smoke dissolve */
+ MOD_SMOKE_DISSOLVE_LOG = (1 << 3), /* using 1/x for dissolve */
#ifdef DNA_DEPRECATED
- MOD_SMOKE_HIGH_SMOOTH = (1 << 5), /* -- Deprecated -- */
+ MOD_SMOKE_HIGH_SMOOTH = (1 << 5), /* -- Deprecated -- */
#endif
- MOD_SMOKE_FILE_LOAD = (1 << 6), /* flag for file load */
- MOD_SMOKE_ADAPTIVE_DOMAIN = (1 << 7),
+ MOD_SMOKE_FILE_LOAD = (1 << 6), /* flag for file load */
+ MOD_SMOKE_ADAPTIVE_DOMAIN = (1 << 7),
};
/* noise */
@@ -46,219 +46,218 @@ enum {
/* slice method */
enum {
- MOD_SMOKE_SLICE_VIEW_ALIGNED = 0,
- MOD_SMOKE_SLICE_AXIS_ALIGNED = 1,
+ MOD_SMOKE_SLICE_VIEW_ALIGNED = 0,
+ MOD_SMOKE_SLICE_AXIS_ALIGNED = 1,
};
/* axis aligned method */
enum {
- AXIS_SLICE_FULL = 0,
- AXIS_SLICE_SINGLE = 1,
+ AXIS_SLICE_FULL = 0,
+ AXIS_SLICE_SINGLE = 1,
};
/* single slice direction */
enum {
- SLICE_AXIS_AUTO = 0,
- SLICE_AXIS_X = 1,
- SLICE_AXIS_Y = 2,
- SLICE_AXIS_Z = 3,
+ SLICE_AXIS_AUTO = 0,
+ SLICE_AXIS_X = 1,
+ SLICE_AXIS_Y = 2,
+ SLICE_AXIS_Z = 3,
};
/* axis aligned method */
enum {
- VOLUME_INTERP_LINEAR = 0,
- VOLUME_INTERP_CUBIC = 1,
+ VOLUME_INTERP_LINEAR = 0,
+ VOLUME_INTERP_CUBIC = 1,
};
enum {
- VECTOR_DRAW_NEEDLE = 0,
- VECTOR_DRAW_STREAMLINE = 1,
+ VECTOR_DRAW_NEEDLE = 0,
+ VECTOR_DRAW_STREAMLINE = 1,
};
enum {
- FLUID_FIELD_DENSITY = 0,
- FLUID_FIELD_HEAT = 1,
- FLUID_FIELD_FUEL = 2,
- FLUID_FIELD_REACT = 3,
- FLUID_FIELD_FLAME = 4,
- FLUID_FIELD_VELOCITY_X = 5,
- FLUID_FIELD_VELOCITY_Y = 6,
- FLUID_FIELD_VELOCITY_Z = 7,
- FLUID_FIELD_COLOR_R = 8,
- FLUID_FIELD_COLOR_G = 9,
- FLUID_FIELD_COLOR_B = 10,
- FLUID_FIELD_FORCE_X = 11,
- FLUID_FIELD_FORCE_Y = 12,
- FLUID_FIELD_FORCE_Z = 13,
+ FLUID_FIELD_DENSITY = 0,
+ FLUID_FIELD_HEAT = 1,
+ FLUID_FIELD_FUEL = 2,
+ FLUID_FIELD_REACT = 3,
+ FLUID_FIELD_FLAME = 4,
+ FLUID_FIELD_VELOCITY_X = 5,
+ FLUID_FIELD_VELOCITY_Y = 6,
+ FLUID_FIELD_VELOCITY_Z = 7,
+ FLUID_FIELD_COLOR_R = 8,
+ FLUID_FIELD_COLOR_G = 9,
+ FLUID_FIELD_COLOR_B = 10,
+ FLUID_FIELD_FORCE_X = 11,
+ FLUID_FIELD_FORCE_Y = 12,
+ FLUID_FIELD_FORCE_Z = 13,
};
/* cache compression */
-#define SM_CACHE_LIGHT 0
-#define SM_CACHE_HEAVY 1
+#define SM_CACHE_LIGHT 0
+#define SM_CACHE_HEAVY 1
/* domain border collision */
-#define SM_BORDER_OPEN 0
-#define SM_BORDER_VERTICAL 1
-#define SM_BORDER_CLOSED 2
+#define SM_BORDER_OPEN 0
+#define SM_BORDER_VERTICAL 1
+#define SM_BORDER_CLOSED 2
/* collision types */
-#define SM_COLL_STATIC 0
-#define SM_COLL_RIGID 1
-#define SM_COLL_ANIMATED 2
+#define SM_COLL_STATIC 0
+#define SM_COLL_RIGID 1
+#define SM_COLL_ANIMATED 2
/* high resolution sampling types */
-#define SM_HRES_NEAREST 0
-#define SM_HRES_LINEAR 1
-#define SM_HRES_FULLSAMPLE 2
+#define SM_HRES_NEAREST 0
+#define SM_HRES_LINEAR 1
+#define SM_HRES_FULLSAMPLE 2
/* smoke data fields (active_fields) */
-#define SM_ACTIVE_HEAT (1 << 0)
-#define SM_ACTIVE_FIRE (1 << 1)
-#define SM_ACTIVE_COLORS (1 << 2)
-#define SM_ACTIVE_COLOR_SET (1 << 3)
+#define SM_ACTIVE_HEAT (1 << 0)
+#define SM_ACTIVE_FIRE (1 << 1)
+#define SM_ACTIVE_COLORS (1 << 2)
+#define SM_ACTIVE_COLOR_SET (1 << 3)
enum {
- VDB_COMPRESSION_BLOSC = 0,
- VDB_COMPRESSION_ZIP = 1,
- VDB_COMPRESSION_NONE = 2,
+ VDB_COMPRESSION_BLOSC = 0,
+ VDB_COMPRESSION_ZIP = 1,
+ VDB_COMPRESSION_NONE = 2,
};
typedef struct SmokeDomainSettings {
- /** For fast RNA access. */
- struct SmokeModifierData *smd;
- struct FLUID_3D *fluid;
- void *fluid_mutex;
- struct Collection *fluid_group;
- struct Collection *eff_group; // UNUSED
- struct Collection *coll_group; // collision objects group
- struct WTURBULENCE *wt; // WTURBULENCE object, if active
- struct GPUTexture *tex;
- struct GPUTexture *tex_wt;
- struct GPUTexture *tex_shadow;
- struct GPUTexture *tex_flame;
- struct GPUTexture *tex_flame_coba;
- struct GPUTexture *tex_coba;
- struct GPUTexture *tex_field;
- struct GPUTexture *tex_velocity_x;
- struct GPUTexture *tex_velocity_y;
- struct GPUTexture *tex_velocity_z;
- float *shadow;
-
- /* simulation data */
- /** Start point of BB in local space (includes sub-cell shift for adaptive domain.)*/
- float p0[3];
- /** End point of BB in local space. */
- float p1[3];
- /** Difference from object center to grid start point. */
- float dp0[3];
- /** Size of simulation cell in local space. */
- float cell_size[3];
- /** Global size of domain axises. */
- float global_size[3];
- float prev_loc[3];
- /** Current domain shift in simulation cells. */
- int shift[3];
- /** Exact domain shift. */
- float shift_f[3];
- /**
- * How much object has shifted since previous smoke frame
- * (used to "lock" domain while drawing).
- */
- float obj_shift_f[3];
- /** Domain object imat. */
- float imat[4][4];
- /** Domain obmat. */
- float obmat[4][4];
- /** Low res fluid matrix. */
- float fluidmat[4][4];
- /** High res fluid matrix. */
- float fluidmat_wt[4][4];
-
- /** Initial "non-adapted" resolution. */
- int base_res[3];
- /** Cell min. */
- int res_min[3];
- /** Cell max. */
- int res_max[3];
- /** Data resolution (res_max-res_min). */
- int res[3];
- int total_cells;
- /** 1.0f / res. */
- float dx;
- /** Largest domain size. */
- float scale;
-
- /* user settings */
- int adapt_margin;
- int adapt_res;
- float adapt_threshold;
-
- float alpha;
- float beta;
- /** Wavelet amplification. */
- int amplify;
- /** Longest axis on the BB gets this resolution assigned. */
- int maxres;
- /** Show up-res or low res, etc. */
- int flags;
- int viewsettings;
- /** Noise type: wave, curl, anisotropic. */
- short noise;
- short diss_percent;
- /** In frames. */
- int diss_speed;
- float strength;
- int res_wt[3];
- float dx_wt;
- /* point cache options */
- int cache_comp;
- int cache_high_comp;
- /* OpenVDB cache options */
- int openvdb_comp;
- char cache_file_format;
- char data_depth;
- char _pad[2];
-
- /* Smoke uses only one cache from now on (index [0]),
- * but keeping the array for now for reading old files. */
- /** Definition is in DNA_object_force_types.h. */
- struct PointCache *point_cache[2];
- struct ListBase ptcaches[2];
- struct EffectorWeights *effector_weights;
- /** How domain border collisions are handled. */
- int border_collisions;
- float time_scale;
- float vorticity;
- int active_fields;
- /** Monitor color situation of simulation. */
- float active_color[3];
- int highres_sampling;
-
- /* flame parameters */
- float burning_rate, flame_smoke, flame_vorticity;
- float flame_ignition, flame_max_temp;
- float flame_smoke_color[3];
-
- /* Display settings */
- char slice_method, axis_slice_method;
- char slice_axis, draw_velocity;
- float slice_per_voxel;
- float slice_depth;
- float display_thickness;
-
- struct ColorBand *coba;
- float vector_scale;
- char vector_draw_type;
- char use_coba;
- /** Simulation field used for the color mapping. */
- char coba_field;
- char interp_method;
-
- float clipping;
- char _pad3[4];
+ /** For fast RNA access. */
+ struct SmokeModifierData *smd;
+ struct FLUID_3D *fluid;
+ void *fluid_mutex;
+ struct Collection *fluid_group;
+ struct Collection *eff_group; // UNUSED
+ struct Collection *coll_group; // collision objects group
+ struct WTURBULENCE *wt; // WTURBULENCE object, if active
+ struct GPUTexture *tex;
+ struct GPUTexture *tex_wt;
+ struct GPUTexture *tex_shadow;
+ struct GPUTexture *tex_flame;
+ struct GPUTexture *tex_flame_coba;
+ struct GPUTexture *tex_coba;
+ struct GPUTexture *tex_field;
+ struct GPUTexture *tex_velocity_x;
+ struct GPUTexture *tex_velocity_y;
+ struct GPUTexture *tex_velocity_z;
+ float *shadow;
+
+ /* simulation data */
+ /** Start point of BB in local space (includes sub-cell shift for adaptive domain.)*/
+ float p0[3];
+ /** End point of BB in local space. */
+ float p1[3];
+ /** Difference from object center to grid start point. */
+ float dp0[3];
+ /** Size of simulation cell in local space. */
+ float cell_size[3];
+ /** Global size of domain axises. */
+ float global_size[3];
+ float prev_loc[3];
+ /** Current domain shift in simulation cells. */
+ int shift[3];
+ /** Exact domain shift. */
+ float shift_f[3];
+ /**
+ * How much object has shifted since previous smoke frame
+ * (used to "lock" domain while drawing).
+ */
+ float obj_shift_f[3];
+ /** Domain object imat. */
+ float imat[4][4];
+ /** Domain obmat. */
+ float obmat[4][4];
+ /** Low res fluid matrix. */
+ float fluidmat[4][4];
+ /** High res fluid matrix. */
+ float fluidmat_wt[4][4];
+
+ /** Initial "non-adapted" resolution. */
+ int base_res[3];
+ /** Cell min. */
+ int res_min[3];
+ /** Cell max. */
+ int res_max[3];
+ /** Data resolution (res_max-res_min). */
+ int res[3];
+ int total_cells;
+ /** 1.0f / res. */
+ float dx;
+ /** Largest domain size. */
+ float scale;
+
+ /* user settings */
+ int adapt_margin;
+ int adapt_res;
+ float adapt_threshold;
+
+ float alpha;
+ float beta;
+ /** Wavelet amplification. */
+ int amplify;
+ /** Longest axis on the BB gets this resolution assigned. */
+ int maxres;
+ /** Show up-res or low res, etc. */
+ int flags;
+ int viewsettings;
+ /** Noise type: wave, curl, anisotropic. */
+ short noise;
+ short diss_percent;
+ /** In frames. */
+ int diss_speed;
+ float strength;
+ int res_wt[3];
+ float dx_wt;
+ /* point cache options */
+ int cache_comp;
+ int cache_high_comp;
+ /* OpenVDB cache options */
+ int openvdb_comp;
+ char cache_file_format;
+ char data_depth;
+ char _pad[2];
+
+ /* Smoke uses only one cache from now on (index [0]),
+ * but keeping the array for now for reading old files. */
+ /** Definition is in DNA_object_force_types.h. */
+ struct PointCache *point_cache[2];
+ struct ListBase ptcaches[2];
+ struct EffectorWeights *effector_weights;
+ /** How domain border collisions are handled. */
+ int border_collisions;
+ float time_scale;
+ float vorticity;
+ int active_fields;
+ /** Monitor color situation of simulation. */
+ float active_color[3];
+ int highres_sampling;
+
+ /* flame parameters */
+ float burning_rate, flame_smoke, flame_vorticity;
+ float flame_ignition, flame_max_temp;
+ float flame_smoke_color[3];
+
+ /* Display settings */
+ char slice_method, axis_slice_method;
+ char slice_axis, draw_velocity;
+ float slice_per_voxel;
+ float slice_depth;
+ float display_thickness;
+
+ struct ColorBand *coba;
+ float vector_scale;
+ char vector_draw_type;
+ char use_coba;
+ /** Simulation field used for the color mapping. */
+ char coba_field;
+ char interp_method;
+
+ float clipping;
+ char _pad3[4];
} SmokeDomainSettings;
-
/* inflow / outflow */
/* type */
@@ -277,72 +276,71 @@ typedef struct SmokeDomainSettings {
/* flags */
enum {
- /**old style emission*/
- MOD_SMOKE_FLOW_ABSOLUTE = (1 << 1),
- /** passes particles speed to the smoke */
- MOD_SMOKE_FLOW_INITVELOCITY = (1 << 2),
- /** use texture to control emission speed */
- MOD_SMOKE_FLOW_TEXTUREEMIT = (1 << 3),
- /** use specific size for particles instead of closest cell */
- MOD_SMOKE_FLOW_USE_PART_SIZE = (1 << 4),
+ /**old style emission*/
+ MOD_SMOKE_FLOW_ABSOLUTE = (1 << 1),
+ /** passes particles speed to the smoke */
+ MOD_SMOKE_FLOW_INITVELOCITY = (1 << 2),
+ /** use texture to control emission speed */
+ MOD_SMOKE_FLOW_TEXTUREEMIT = (1 << 3),
+ /** use specific size for particles instead of closest cell */
+ MOD_SMOKE_FLOW_USE_PART_SIZE = (1 << 4),
};
typedef struct SmokeFlowSettings {
- /** For fast RNA access. */
- struct SmokeModifierData *smd;
- struct Mesh *mesh;
- struct ParticleSystem *psys;
- struct Tex *noise_texture;
-
- /* initial velocity */
- /** Previous vertex positions in domain space. */
- float *verts_old;
- int numverts;
- float vel_multi; // Multiplier for inherited velocity
- float vel_normal;
- float vel_random;
- /* emission */
- float density;
- float color[3];
- float fuel_amount;
- /** Delta temperature (temp - ambient temp). */
- float temp;
- /** Density emitted within mesh volume. */
- float volume_density;
- /** Maximum emission distance from mesh surface. */
- float surface_distance;
- float particle_size;
- int subframes;
- /* texture control */
- float texture_size;
- float texture_offset;
- char _pad[4];
- /** MAX_CUSTOMDATA_LAYER_NAME. */
- char uvlayer_name[64];
- short vgroup_density;
-
- /** Smoke, flames, both, outflow. */
- short type;
- short source;
- short texture_type;
- /** Absolute emission et.c*/
- int flags;
+ /** For fast RNA access. */
+ struct SmokeModifierData *smd;
+ struct Mesh *mesh;
+ struct ParticleSystem *psys;
+ struct Tex *noise_texture;
+
+ /* initial velocity */
+ /** Previous vertex positions in domain space. */
+ float *verts_old;
+ int numverts;
+ float vel_multi; // Multiplier for inherited velocity
+ float vel_normal;
+ float vel_random;
+ /* emission */
+ float density;
+ float color[3];
+ float fuel_amount;
+ /** Delta temperature (temp - ambient temp). */
+ float temp;
+ /** Density emitted within mesh volume. */
+ float volume_density;
+ /** Maximum emission distance from mesh surface. */
+ float surface_distance;
+ float particle_size;
+ int subframes;
+ /* texture control */
+ float texture_size;
+ float texture_offset;
+ char _pad[4];
+ /** MAX_CUSTOMDATA_LAYER_NAME. */
+ char uvlayer_name[64];
+ short vgroup_density;
+
+ /** Smoke, flames, both, outflow. */
+ short type;
+ short source;
+ short texture_type;
+ /** Absolute emission et.c*/
+ int flags;
} SmokeFlowSettings;
-
// struct BVHTreeFromMesh *bvh;
// float mat[4][4];
// float mat_old[4][4];
/* collision objects (filled with smoke) */
typedef struct SmokeCollSettings {
- /** For fast RNA access. */
- struct SmokeModifierData *smd;
- struct Mesh *mesh;
- float *verts_old;
- int numverts;
- short type; // static = 0, rigid = 1, dynamic = 2
- char _pad[2];
+ /** For fast RNA access. */
+ struct SmokeModifierData *smd;
+ struct Mesh *mesh;
+ float *verts_old;
+ int numverts;
+ short type; // static = 0, rigid = 1, dynamic = 2
+ char _pad[2];
} SmokeCollSettings;
#endif