diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_smoke_types.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_smoke_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_smoke_types.h | 474 |
1 files changed, 236 insertions, 238 deletions
diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h index e4f4db0be78..641a1fbf8e3 100644 --- a/source/blender/makesdna/DNA_smoke_types.h +++ b/source/blender/makesdna/DNA_smoke_types.h @@ -26,15 +26,15 @@ /* flags */ enum { - MOD_SMOKE_HIGHRES = (1 << 1), /* enable high resolution */ - MOD_SMOKE_DISSOLVE = (1 << 2), /* let smoke dissolve */ - MOD_SMOKE_DISSOLVE_LOG = (1 << 3), /* using 1/x for dissolve */ + MOD_SMOKE_HIGHRES = (1 << 1), /* enable high resolution */ + MOD_SMOKE_DISSOLVE = (1 << 2), /* let smoke dissolve */ + MOD_SMOKE_DISSOLVE_LOG = (1 << 3), /* using 1/x for dissolve */ #ifdef DNA_DEPRECATED - MOD_SMOKE_HIGH_SMOOTH = (1 << 5), /* -- Deprecated -- */ + MOD_SMOKE_HIGH_SMOOTH = (1 << 5), /* -- Deprecated -- */ #endif - MOD_SMOKE_FILE_LOAD = (1 << 6), /* flag for file load */ - MOD_SMOKE_ADAPTIVE_DOMAIN = (1 << 7), + MOD_SMOKE_FILE_LOAD = (1 << 6), /* flag for file load */ + MOD_SMOKE_ADAPTIVE_DOMAIN = (1 << 7), }; /* noise */ @@ -46,219 +46,218 @@ enum { /* slice method */ enum { - MOD_SMOKE_SLICE_VIEW_ALIGNED = 0, - MOD_SMOKE_SLICE_AXIS_ALIGNED = 1, + MOD_SMOKE_SLICE_VIEW_ALIGNED = 0, + MOD_SMOKE_SLICE_AXIS_ALIGNED = 1, }; /* axis aligned method */ enum { - AXIS_SLICE_FULL = 0, - AXIS_SLICE_SINGLE = 1, + AXIS_SLICE_FULL = 0, + AXIS_SLICE_SINGLE = 1, }; /* single slice direction */ enum { - SLICE_AXIS_AUTO = 0, - SLICE_AXIS_X = 1, - SLICE_AXIS_Y = 2, - SLICE_AXIS_Z = 3, + SLICE_AXIS_AUTO = 0, + SLICE_AXIS_X = 1, + SLICE_AXIS_Y = 2, + SLICE_AXIS_Z = 3, }; /* axis aligned method */ enum { - VOLUME_INTERP_LINEAR = 0, - VOLUME_INTERP_CUBIC = 1, + VOLUME_INTERP_LINEAR = 0, + VOLUME_INTERP_CUBIC = 1, }; enum { - VECTOR_DRAW_NEEDLE = 0, - VECTOR_DRAW_STREAMLINE = 1, + VECTOR_DRAW_NEEDLE = 0, + VECTOR_DRAW_STREAMLINE = 1, }; enum { - FLUID_FIELD_DENSITY = 0, - FLUID_FIELD_HEAT = 1, - FLUID_FIELD_FUEL = 2, - FLUID_FIELD_REACT = 3, - FLUID_FIELD_FLAME = 4, - FLUID_FIELD_VELOCITY_X = 5, - FLUID_FIELD_VELOCITY_Y = 6, - FLUID_FIELD_VELOCITY_Z = 7, - FLUID_FIELD_COLOR_R = 8, - FLUID_FIELD_COLOR_G = 9, - FLUID_FIELD_COLOR_B = 10, - FLUID_FIELD_FORCE_X = 11, - FLUID_FIELD_FORCE_Y = 12, - FLUID_FIELD_FORCE_Z = 13, + FLUID_FIELD_DENSITY = 0, + FLUID_FIELD_HEAT = 1, + FLUID_FIELD_FUEL = 2, + FLUID_FIELD_REACT = 3, + FLUID_FIELD_FLAME = 4, + FLUID_FIELD_VELOCITY_X = 5, + FLUID_FIELD_VELOCITY_Y = 6, + FLUID_FIELD_VELOCITY_Z = 7, + FLUID_FIELD_COLOR_R = 8, + FLUID_FIELD_COLOR_G = 9, + FLUID_FIELD_COLOR_B = 10, + FLUID_FIELD_FORCE_X = 11, + FLUID_FIELD_FORCE_Y = 12, + FLUID_FIELD_FORCE_Z = 13, }; /* cache compression */ -#define SM_CACHE_LIGHT 0 -#define SM_CACHE_HEAVY 1 +#define SM_CACHE_LIGHT 0 +#define SM_CACHE_HEAVY 1 /* domain border collision */ -#define SM_BORDER_OPEN 0 -#define SM_BORDER_VERTICAL 1 -#define SM_BORDER_CLOSED 2 +#define SM_BORDER_OPEN 0 +#define SM_BORDER_VERTICAL 1 +#define SM_BORDER_CLOSED 2 /* collision types */ -#define SM_COLL_STATIC 0 -#define SM_COLL_RIGID 1 -#define SM_COLL_ANIMATED 2 +#define SM_COLL_STATIC 0 +#define SM_COLL_RIGID 1 +#define SM_COLL_ANIMATED 2 /* high resolution sampling types */ -#define SM_HRES_NEAREST 0 -#define SM_HRES_LINEAR 1 -#define SM_HRES_FULLSAMPLE 2 +#define SM_HRES_NEAREST 0 +#define SM_HRES_LINEAR 1 +#define SM_HRES_FULLSAMPLE 2 /* smoke data fields (active_fields) */ -#define SM_ACTIVE_HEAT (1 << 0) -#define SM_ACTIVE_FIRE (1 << 1) -#define SM_ACTIVE_COLORS (1 << 2) -#define SM_ACTIVE_COLOR_SET (1 << 3) +#define SM_ACTIVE_HEAT (1 << 0) +#define SM_ACTIVE_FIRE (1 << 1) +#define SM_ACTIVE_COLORS (1 << 2) +#define SM_ACTIVE_COLOR_SET (1 << 3) enum { - VDB_COMPRESSION_BLOSC = 0, - VDB_COMPRESSION_ZIP = 1, - VDB_COMPRESSION_NONE = 2, + VDB_COMPRESSION_BLOSC = 0, + VDB_COMPRESSION_ZIP = 1, + VDB_COMPRESSION_NONE = 2, }; typedef struct SmokeDomainSettings { - /** For fast RNA access. */ - struct SmokeModifierData *smd; - struct FLUID_3D *fluid; - void *fluid_mutex; - struct Collection *fluid_group; - struct Collection *eff_group; // UNUSED - struct Collection *coll_group; // collision objects group - struct WTURBULENCE *wt; // WTURBULENCE object, if active - struct GPUTexture *tex; - struct GPUTexture *tex_wt; - struct GPUTexture *tex_shadow; - struct GPUTexture *tex_flame; - struct GPUTexture *tex_flame_coba; - struct GPUTexture *tex_coba; - struct GPUTexture *tex_field; - struct GPUTexture *tex_velocity_x; - struct GPUTexture *tex_velocity_y; - struct GPUTexture *tex_velocity_z; - float *shadow; - - /* simulation data */ - /** Start point of BB in local space (includes sub-cell shift for adaptive domain.)*/ - float p0[3]; - /** End point of BB in local space. */ - float p1[3]; - /** Difference from object center to grid start point. */ - float dp0[3]; - /** Size of simulation cell in local space. */ - float cell_size[3]; - /** Global size of domain axises. */ - float global_size[3]; - float prev_loc[3]; - /** Current domain shift in simulation cells. */ - int shift[3]; - /** Exact domain shift. */ - float shift_f[3]; - /** - * How much object has shifted since previous smoke frame - * (used to "lock" domain while drawing). - */ - float obj_shift_f[3]; - /** Domain object imat. */ - float imat[4][4]; - /** Domain obmat. */ - float obmat[4][4]; - /** Low res fluid matrix. */ - float fluidmat[4][4]; - /** High res fluid matrix. */ - float fluidmat_wt[4][4]; - - /** Initial "non-adapted" resolution. */ - int base_res[3]; - /** Cell min. */ - int res_min[3]; - /** Cell max. */ - int res_max[3]; - /** Data resolution (res_max-res_min). */ - int res[3]; - int total_cells; - /** 1.0f / res. */ - float dx; - /** Largest domain size. */ - float scale; - - /* user settings */ - int adapt_margin; - int adapt_res; - float adapt_threshold; - - float alpha; - float beta; - /** Wavelet amplification. */ - int amplify; - /** Longest axis on the BB gets this resolution assigned. */ - int maxres; - /** Show up-res or low res, etc. */ - int flags; - int viewsettings; - /** Noise type: wave, curl, anisotropic. */ - short noise; - short diss_percent; - /** In frames. */ - int diss_speed; - float strength; - int res_wt[3]; - float dx_wt; - /* point cache options */ - int cache_comp; - int cache_high_comp; - /* OpenVDB cache options */ - int openvdb_comp; - char cache_file_format; - char data_depth; - char _pad[2]; - - /* Smoke uses only one cache from now on (index [0]), - * but keeping the array for now for reading old files. */ - /** Definition is in DNA_object_force_types.h. */ - struct PointCache *point_cache[2]; - struct ListBase ptcaches[2]; - struct EffectorWeights *effector_weights; - /** How domain border collisions are handled. */ - int border_collisions; - float time_scale; - float vorticity; - int active_fields; - /** Monitor color situation of simulation. */ - float active_color[3]; - int highres_sampling; - - /* flame parameters */ - float burning_rate, flame_smoke, flame_vorticity; - float flame_ignition, flame_max_temp; - float flame_smoke_color[3]; - - /* Display settings */ - char slice_method, axis_slice_method; - char slice_axis, draw_velocity; - float slice_per_voxel; - float slice_depth; - float display_thickness; - - struct ColorBand *coba; - float vector_scale; - char vector_draw_type; - char use_coba; - /** Simulation field used for the color mapping. */ - char coba_field; - char interp_method; - - float clipping; - char _pad3[4]; + /** For fast RNA access. */ + struct SmokeModifierData *smd; + struct FLUID_3D *fluid; + void *fluid_mutex; + struct Collection *fluid_group; + struct Collection *eff_group; // UNUSED + struct Collection *coll_group; // collision objects group + struct WTURBULENCE *wt; // WTURBULENCE object, if active + struct GPUTexture *tex; + struct GPUTexture *tex_wt; + struct GPUTexture *tex_shadow; + struct GPUTexture *tex_flame; + struct GPUTexture *tex_flame_coba; + struct GPUTexture *tex_coba; + struct GPUTexture *tex_field; + struct GPUTexture *tex_velocity_x; + struct GPUTexture *tex_velocity_y; + struct GPUTexture *tex_velocity_z; + float *shadow; + + /* simulation data */ + /** Start point of BB in local space (includes sub-cell shift for adaptive domain.)*/ + float p0[3]; + /** End point of BB in local space. */ + float p1[3]; + /** Difference from object center to grid start point. */ + float dp0[3]; + /** Size of simulation cell in local space. */ + float cell_size[3]; + /** Global size of domain axises. */ + float global_size[3]; + float prev_loc[3]; + /** Current domain shift in simulation cells. */ + int shift[3]; + /** Exact domain shift. */ + float shift_f[3]; + /** + * How much object has shifted since previous smoke frame + * (used to "lock" domain while drawing). + */ + float obj_shift_f[3]; + /** Domain object imat. */ + float imat[4][4]; + /** Domain obmat. */ + float obmat[4][4]; + /** Low res fluid matrix. */ + float fluidmat[4][4]; + /** High res fluid matrix. */ + float fluidmat_wt[4][4]; + + /** Initial "non-adapted" resolution. */ + int base_res[3]; + /** Cell min. */ + int res_min[3]; + /** Cell max. */ + int res_max[3]; + /** Data resolution (res_max-res_min). */ + int res[3]; + int total_cells; + /** 1.0f / res. */ + float dx; + /** Largest domain size. */ + float scale; + + /* user settings */ + int adapt_margin; + int adapt_res; + float adapt_threshold; + + float alpha; + float beta; + /** Wavelet amplification. */ + int amplify; + /** Longest axis on the BB gets this resolution assigned. */ + int maxres; + /** Show up-res or low res, etc. */ + int flags; + int viewsettings; + /** Noise type: wave, curl, anisotropic. */ + short noise; + short diss_percent; + /** In frames. */ + int diss_speed; + float strength; + int res_wt[3]; + float dx_wt; + /* point cache options */ + int cache_comp; + int cache_high_comp; + /* OpenVDB cache options */ + int openvdb_comp; + char cache_file_format; + char data_depth; + char _pad[2]; + + /* Smoke uses only one cache from now on (index [0]), + * but keeping the array for now for reading old files. */ + /** Definition is in DNA_object_force_types.h. */ + struct PointCache *point_cache[2]; + struct ListBase ptcaches[2]; + struct EffectorWeights *effector_weights; + /** How domain border collisions are handled. */ + int border_collisions; + float time_scale; + float vorticity; + int active_fields; + /** Monitor color situation of simulation. */ + float active_color[3]; + int highres_sampling; + + /* flame parameters */ + float burning_rate, flame_smoke, flame_vorticity; + float flame_ignition, flame_max_temp; + float flame_smoke_color[3]; + + /* Display settings */ + char slice_method, axis_slice_method; + char slice_axis, draw_velocity; + float slice_per_voxel; + float slice_depth; + float display_thickness; + + struct ColorBand *coba; + float vector_scale; + char vector_draw_type; + char use_coba; + /** Simulation field used for the color mapping. */ + char coba_field; + char interp_method; + + float clipping; + char _pad3[4]; } SmokeDomainSettings; - /* inflow / outflow */ /* type */ @@ -277,72 +276,71 @@ typedef struct SmokeDomainSettings { /* flags */ enum { - /**old style emission*/ - MOD_SMOKE_FLOW_ABSOLUTE = (1 << 1), - /** passes particles speed to the smoke */ - MOD_SMOKE_FLOW_INITVELOCITY = (1 << 2), - /** use texture to control emission speed */ - MOD_SMOKE_FLOW_TEXTUREEMIT = (1 << 3), - /** use specific size for particles instead of closest cell */ - MOD_SMOKE_FLOW_USE_PART_SIZE = (1 << 4), + /**old style emission*/ + MOD_SMOKE_FLOW_ABSOLUTE = (1 << 1), + /** passes particles speed to the smoke */ + MOD_SMOKE_FLOW_INITVELOCITY = (1 << 2), + /** use texture to control emission speed */ + MOD_SMOKE_FLOW_TEXTUREEMIT = (1 << 3), + /** use specific size for particles instead of closest cell */ + MOD_SMOKE_FLOW_USE_PART_SIZE = (1 << 4), }; typedef struct SmokeFlowSettings { - /** For fast RNA access. */ - struct SmokeModifierData *smd; - struct Mesh *mesh; - struct ParticleSystem *psys; - struct Tex *noise_texture; - - /* initial velocity */ - /** Previous vertex positions in domain space. */ - float *verts_old; - int numverts; - float vel_multi; // Multiplier for inherited velocity - float vel_normal; - float vel_random; - /* emission */ - float density; - float color[3]; - float fuel_amount; - /** Delta temperature (temp - ambient temp). */ - float temp; - /** Density emitted within mesh volume. */ - float volume_density; - /** Maximum emission distance from mesh surface. */ - float surface_distance; - float particle_size; - int subframes; - /* texture control */ - float texture_size; - float texture_offset; - char _pad[4]; - /** MAX_CUSTOMDATA_LAYER_NAME. */ - char uvlayer_name[64]; - short vgroup_density; - - /** Smoke, flames, both, outflow. */ - short type; - short source; - short texture_type; - /** Absolute emission et.c*/ - int flags; + /** For fast RNA access. */ + struct SmokeModifierData *smd; + struct Mesh *mesh; + struct ParticleSystem *psys; + struct Tex *noise_texture; + + /* initial velocity */ + /** Previous vertex positions in domain space. */ + float *verts_old; + int numverts; + float vel_multi; // Multiplier for inherited velocity + float vel_normal; + float vel_random; + /* emission */ + float density; + float color[3]; + float fuel_amount; + /** Delta temperature (temp - ambient temp). */ + float temp; + /** Density emitted within mesh volume. */ + float volume_density; + /** Maximum emission distance from mesh surface. */ + float surface_distance; + float particle_size; + int subframes; + /* texture control */ + float texture_size; + float texture_offset; + char _pad[4]; + /** MAX_CUSTOMDATA_LAYER_NAME. */ + char uvlayer_name[64]; + short vgroup_density; + + /** Smoke, flames, both, outflow. */ + short type; + short source; + short texture_type; + /** Absolute emission et.c*/ + int flags; } SmokeFlowSettings; - // struct BVHTreeFromMesh *bvh; // float mat[4][4]; // float mat_old[4][4]; /* collision objects (filled with smoke) */ typedef struct SmokeCollSettings { - /** For fast RNA access. */ - struct SmokeModifierData *smd; - struct Mesh *mesh; - float *verts_old; - int numverts; - short type; // static = 0, rigid = 1, dynamic = 2 - char _pad[2]; + /** For fast RNA access. */ + struct SmokeModifierData *smd; + struct Mesh *mesh; + float *verts_old; + int numverts; + short type; // static = 0, rigid = 1, dynamic = 2 + char _pad[2]; } SmokeCollSettings; #endif |