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authorJoerg Mueller <nexyon@gmail.com>2011-08-09 18:10:32 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-09 18:10:32 +0400
commita672ab5e737202bede956a88357a96cf2728df15 (patch)
tree5286992111dca717a3b78f4dc3a732980ae34318 /source/blender/makesdna/DNA_sound_types.h
parent13249b925eda7752b65a36d8270a3af3bdc02981 (diff)
3D Audio GSoC:
Improved waveform drawing in the sequencer. * Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not. * Improved drawing of the waveform in the sequencer (especially speed!). * Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync. * Fixed a bug which crashed blender on loading a sound file via ffmpeg.
Diffstat (limited to 'source/blender/makesdna/DNA_sound_types.h')
-rw-r--r--source/blender/makesdna/DNA_sound_types.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h
index 56ad0e1ff84..d7546e84bbf 100644
--- a/source/blender/makesdna/DNA_sound_types.h
+++ b/source/blender/makesdna/DNA_sound_types.h
@@ -85,6 +85,11 @@ typedef struct bSound {
void *cache;
/**
+ * Waveform display data.
+ */
+ void *waveform;
+
+ /**
* The audaspace handle that should actually be played back.
* Should be cache if cache != NULL; otherwise it's handle
*/