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authorTon Roosendaal <ton@blender.org>2004-04-20 02:05:37 +0400
committerTon Roosendaal <ton@blender.org>2004-04-20 02:05:37 +0400
commitdfc824a13457c724b6e86606c4586036bc39cf71 (patch)
tree7df1354cfb50c8e72db45e1d9089f73b2d004db8 /source/blender/makesdna/DNA_sound_types.h
parentbf253660b773dd904cb13bb2f0c05c80890ef5cd (diff)
Preparations to have Panels in all window types. Also implemented
it for the UV Image window (as Nkey replacement). Blendix can take this further now. Other little improvement: vertices in UV window now draw unselected first, and then selected over it. Less confusing! Next spaces: Action and Nla.
Diffstat (limited to 'source/blender/makesdna/DNA_sound_types.h')
-rw-r--r--source/blender/makesdna/DNA_sound_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h
index aa6a6576758..82b457ac003 100644
--- a/source/blender/makesdna/DNA_sound_types.h
+++ b/source/blender/makesdna/DNA_sound_types.h
@@ -137,7 +137,8 @@ typedef struct bSoundListener {
typedef struct SpaceSound {
struct SpaceLink *next, *prev;
- int spacetype, pad;
+ int spacetype;
+ float blockscale;
struct ScrArea *area;
View2D v2d;