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authorWouter van Heyst <larstiq-bforge@larstiq.dyndns.org>2003-07-14 00:16:56 +0400
committerWouter van Heyst <larstiq-bforge@larstiq.dyndns.org>2003-07-14 00:16:56 +0400
commit4f273867403672b3970ff8879afe8459827f172a (patch)
tree75476eed3e2e70481dcc38a2f10c51805b8ab305 /source/blender/makesdna/DNA_sound_types.h
parent9cb79c6534ae4a1c51571d59fe93d41706cd2dc3 (diff)
Commit message and the brunt of the code courtesy of intrr, apologies for the
size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
Diffstat (limited to 'source/blender/makesdna/DNA_sound_types.h')
-rw-r--r--source/blender/makesdna/DNA_sound_types.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h
index 41429a0217e..8f91cb81e47 100644
--- a/source/blender/makesdna/DNA_sound_types.h
+++ b/source/blender/makesdna/DNA_sound_types.h
@@ -73,6 +73,7 @@ typedef struct bSound {
ID id;
char name[160];
struct bSample *sample;
+ void *stream;
struct PackedFile *packedfile;
struct PackedFile *newpackedfile;
void *snd_sound;
@@ -101,12 +102,12 @@ typedef struct bSound {
*/
float distance;
int flags;
+ int streamlen;
// unsigned int loopstart;
// unsigned int loopend;
char channels;
char highprio;
- char pad[6];
-
+ char pad[10];
} bSound;
typedef struct bSoundListener {
@@ -169,7 +170,8 @@ enum SOUND_FLAGS_BITS {
SOUND_FLAGS_FIXED_PANNING_BIT,
SOUND_FLAGS_3D_BIT,
SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT,
- SOUND_FLAGS_PRIORITY_BIT
+ SOUND_FLAGS_PRIORITY_BIT,
+ SOUND_FLAGS_SEQUENCE_BIT
};
#define SOUND_FLAGS_LOOP (1 << SOUND_FLAGS_LOOP_BIT)
@@ -178,6 +180,7 @@ enum SOUND_FLAGS_BITS {
#define SOUND_FLAGS_3D (1 << SOUND_FLAGS_3D_BIT)
#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT)
#define SOUND_FLAGS_PRIORITY (1 << SOUND_FLAGS_PRIORITY_BIT)
+#define SOUND_FLAGS_SEQUENCE (1 << SOUND_FLAGS_SEQUENCE_BIT)
enum SAMPLE_FLAGS_BITS {
SAMPLE_NEEDS_SAVE_BIT = 0