diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 18:42:45 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-21 23:30:08 +0300 |
commit | 66c3a7c5502815af082feee73165d144bee78fb1 (patch) | |
tree | 96bc55293f171bab7238d60616cdeb23fc2f763b /source/blender/makesdna/DNA_space_types.h | |
parent | e9a01c1d2f6edaf2902f82c73c98ff7d25627878 (diff) |
Cleanup: comments (long lines) in makesdna
Diffstat (limited to 'source/blender/makesdna/DNA_space_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_space_types.h | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index 8323a64bce1..9e8ece0c6e8 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -774,11 +774,12 @@ typedef enum eFileSel_Params_Flag { /* sfile->params->rename_flag */ /* Note: short flag. Defined as bitflags, but currently only used as exclusive status markers... */ typedef enum eFileSel_Params_RenameFlag { - /* Used when we only have the name of the entry we want to rename, but not yet access to its matching file entry. */ + /** Used when we only have the name of the entry we want to rename, + * but not yet access to its matching file entry. */ FILE_PARAMS_RENAME_PENDING = 1 << 0, - /* We are actually renaming an entry. */ + /** We are actually renaming an entry. */ FILE_PARAMS_RENAME_ACTIVE = 1 << 1, - /* Used to scroll to newly renamed entry. */ + /** Used to scroll to newly renamed entry. */ FILE_PARAMS_RENAME_POSTSCROLL_PENDING = 1 << 2, FILE_PARAMS_RENAME_POSTSCROLL_ACTIVE = 1 << 3, } eFileSel_Params_RenameFlag; @@ -821,10 +822,12 @@ typedef enum eDirEntry_SelectFlag { /* ***** Related to file browser, but never saved in DNA, only here to help with RNA. ***** */ -/* About Unique identifier. +/** + * About Unique identifier. + * * Stored in a CustomProps once imported. - * Each engine is free to use it as it likes - it will be the only thing passed to it by blender to identify - * asset/variant/version (concatenating the three into a single 48 bytes one). + * Each engine is free to use it as it likes - it will be the only thing passed to it by blender to + * identify asset/variant/version (concatenating the three into a single 48 bytes one). * Assumed to be 128bits, handled as four integers due to lack of real bytes proptype in RNA :|. */ #define ASSET_UUID_LENGTH 16 @@ -918,12 +921,17 @@ typedef struct FileDirEntry { int act_variant; } FileDirEntry; -/* Array of direntries. */ -/* This struct is used in various, different contexts. - * In Filebrowser UI, it stores the total number of available entries, the number of visible (filtered) entries, - * and a subset of those in 'entries' ListBase, from idx_start (included) to idx_end (excluded). - * In AssetEngine context (i.e. outside of 'browsing' context), entries contain all needed data, there is no filtering, - * so nbr_entries_filtered, entry_idx_start and entry_idx_end should all be set to -1. +/** Array of direntries. + * + * This struct is used in various, different contexts. + * + * In Filebrowser UI, it stores the total number of available entries, the number of visible + * (filtered) entries, and a subset of those in 'entries' ListBase, from idx_start (included) + * to idx_end (excluded). + * + * In AssetEngine context (i.e. outside of 'browsing' context), entries contain all needed data, + * there is no filtering, so nbr_entries_filtered, entry_idx_start and entry_idx_end + * should all be set to -1. */ # # @@ -1278,10 +1286,12 @@ typedef struct SpaceNode { /** Mouse pos for drawing socketless link and adding nodes. */ float cursor[2]; - /* XXX nodetree pointer info is all in the path stack now, - * remove later on and use bNodeTreePath instead. For now these variables are set when pushing/popping - * from path stack, to avoid having to update all the functions and operators. Can be done when - * design is accepted and everything is properly tested. + /** + * XXX nodetree pointer info is all in the path stack now, + * remove later on and use bNodeTreePath instead. + * For now these variables are set when pushing/popping + * from path stack, to avoid having to update all the functions and operators. + * Can be done when design is accepted and everything is properly tested. */ ListBase treepath; |