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authorHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
committerHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
commit902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch)
treeeab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/makesdna/DNA_space_types.h
parent19622ffc5b84475a6c3b56ff0595811a503f461c (diff)
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/makesdna/DNA_space_types.h')
-rw-r--r--source/blender/makesdna/DNA_space_types.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 45ac596695f..af2e21a90bb 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -65,7 +65,14 @@ struct wmTimer;
typedef struct SpaceProperties_Runtime SpaceProperties_Runtime;
/** Defined in `node_intern.hh`. */
+#ifdef __cplusplus
+namespace blender::ed::space_node {
+struct SpaceNode_Runtime;
+} // namespace blender::nodes
+using SpaceNode_Runtime = blender::ed::space_node::SpaceNode_Runtime;
+#else
typedef struct SpaceNode_Runtime SpaceNode_Runtime;
+#endif
/** Defined in `file_intern.h`. */
typedef struct SpaceFile_Runtime SpaceFile_Runtime;