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authorTon Roosendaal <ton@blender.org>2004-04-03 17:59:27 +0400
committerTon Roosendaal <ton@blender.org>2004-04-03 17:59:27 +0400
commit0ae03d16260d199c46fb5b3812ba43f91259dc63 (patch)
tree0e6ebcf11709c76e21d32d67bf62a1320c2a3a1f /source/blender/makesdna/DNA_texture_types.h
parent164463e2008a50f98f50baef2f60a0b5b4cff0b1 (diff)
Eesho's patch for new noise textures!
Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs!
Diffstat (limited to 'source/blender/makesdna/DNA_texture_types.h')
-rw-r--r--source/blender/makesdna/DNA_texture_types.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 8b5afb2e2ba..a60c4f117d6 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -127,7 +127,21 @@ typedef struct Tex {
float noisesize, turbul;
float bright, contrast, rfac, gfac, bfac;
float filtersize;
+
+ /* newnoise: musgrave parameters */
+ float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
+
+ /* newnoise: distorted noise amount, musgrave & voronoi ouput scale */
+ float dist_amount, ns_outscale;
+
+ /* newnoise: voronoi nearest neighbour weights, minkovsky exponent, distance metric & color type */
+ float vn_w1, vn_w2, vn_w3, vn_w4, vn_mexp;
+ short vn_distm, vn_coltype;
+
short noisedepth, noisetype;
+
+ /* newnoise: noisebasis type for clouds/marble/etc, noisebasis2 only used for distorted noise */
+ short noisebasis, noisebasis2;
short imaflag, flag;
short type, stype;
@@ -161,6 +175,37 @@ typedef struct Tex {
#define TEX_IMAGE 8
#define TEX_PLUGIN 9
#define TEX_ENVMAP 10
+#define TEX_MUSGRAVE 11
+#define TEX_VORONOI 12
+#define TEX_DISTNOISE 13
+
+/* musgrave stype */
+#define TEX_MFRACTAL 0
+#define TEX_RIDGEDMF 1
+#define TEX_HYBRIDMF 2
+#define TEX_FBM 3
+#define TEX_HTERRAIN 4
+
+/* newnoise: noisebasis 1 & 2 */
+#define TEX_BLENDER 0
+#define TEX_STDPERLIN 1
+#define TEX_NEWPERLIN 2
+#define TEX_VORONOI_F1 3
+#define TEX_VORONOI_F2 4
+#define TEX_VORONOI_F3 5
+#define TEX_VORONOI_F4 6
+#define TEX_VORONOI_F2F1 7
+#define TEX_VORONOI_CRACKLE 8
+#define TEX_CELLNOISE 14
+
+/* newnoise: Voronoi distance metrics, vn_distm */
+#define TEX_DISTANCE 0
+#define TEX_DISTANCE_SQUARED 1
+#define TEX_MANHATTAN 2
+#define TEX_CHEBYCHEV 3
+#define TEX_MINKOVSKY_HALF 4
+#define TEX_MINKOVSKY_FOUR 5
+#define TEX_MINKOVSKY 6
/* imaflag */
#define TEX_INTERPOL 1