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authorLukas Toenne <lukas.toenne@googlemail.com>2011-11-13 16:17:27 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-11-13 16:17:27 +0400
commit11c83d843206648a33bcc8b4d754577ec0a51d2a (patch)
tree58af33c372ba5d77f68d6ed7b37e5aecd6e6c678 /source/blender/makesdna/DNA_texture_types.h
parentb1019a56b54294fc91293c5c43ef46d54950ae84 (diff)
Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
Diffstat (limited to 'source/blender/makesdna/DNA_texture_types.h')
-rw-r--r--source/blender/makesdna/DNA_texture_types.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 1ecca5a0b2a..ece99c8fc86 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -50,6 +50,7 @@ struct Tex;
struct Image;
struct PreviewImage;
struct ImBuf;
+struct Ocean;
struct CurveMapping;
typedef struct MTex {
@@ -206,6 +207,15 @@ typedef struct VoxelData {
} VoxelData;
+typedef struct OceanTex {
+ struct Object *object;
+ char oceanmod[64];
+
+ int output;
+ int pad;
+
+} OceanTex;
+
typedef struct Tex {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -261,6 +271,7 @@ typedef struct Tex {
struct PreviewImage * preview;
struct PointDensity *pd;
struct VoxelData *vd;
+ struct OceanTex *ot;
char use_nodes;
char pad[7];
@@ -318,6 +329,7 @@ typedef struct ColorMapping {
#define TEX_DISTNOISE 13
#define TEX_POINTDENSITY 14
#define TEX_VOXELDATA 15
+#define TEX_OCEAN 16
/* musgrave stype */
#define TEX_MFRACTAL 0
@@ -588,6 +600,18 @@ typedef struct ColorMapping {
#define TEX_VD_SMOKEHEAT 1
#define TEX_VD_SMOKEVEL 2
+/******************** Ocean *****************************/
+/* output */
+#define TEX_OCN_DISPLACEMENT 1
+#define TEX_OCN_FOAM 2
+#define TEX_OCN_JPLUS 3
+#define TEX_OCN_EMINUS 4
+#define TEX_OCN_EPLUS 5
+
+/* flag */
+#define TEX_OCN_GENERATE_NORMALS 1
+#define TEX_OCN_XZ 2
+
#ifdef __cplusplus
}
#endif