diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-14 00:05:36 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-14 00:05:36 +0400 |
commit | 972224b9e1934002f0c2ace326facd706c1e0b32 (patch) | |
tree | 436f31e0b82c271047eeeef9faca7b4161832dcf /source/blender/makesdna/DNA_texture_types.h | |
parent | 75af1a7f9eba4c761fea08995c5d529ed602a19a (diff) |
2.5/Sculpt:
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials.
TODO:
* Tiled mode should not show Z size setting
* Add a locked mode so that texture size can be changed uniformly like in 2.4x
Diffstat (limited to 'source/blender/makesdna/DNA_texture_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_texture_types.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index 7367ee3cf71..0054e885a21 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -53,17 +53,17 @@ typedef struct MTex { char uvname[32]; char projx, projy, projz, mapping; - float ofs[3], size[3]; + float ofs[3], size[3], rot; short texflag, colormodel, pmapto, pmaptoneg; - short normapspace, which_output, pad[2]; + short normapspace, which_output; + char brush_map_mode, pad[7]; float r, g, b, k; float def_var, rt; float colfac, norfac, varfac; float dispfac; float warpfac; - } MTex; #ifndef DNA_USHORT_FIX @@ -396,6 +396,11 @@ typedef struct TexMapping { #define MTEX_BLEND_COLOR 13 #define MTEX_NUM_BLENDTYPES 14 +/* brush_map_mode */ +#define MTEX_MAP_MODE_FIXED 0 +#define MTEX_MAP_MODE_TILED 1 +#define MTEX_MAP_MODE_3D 2 + /* **************** EnvMap ********************* */ /* type */ |