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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_texture_types.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_texture_types.h')
-rw-r--r--source/blender/makesdna/DNA_texture_types.h674
1 files changed, 338 insertions, 336 deletions
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 96745b40382..3fad1c57427 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -44,49 +44,49 @@ struct Tex;
typedef struct MTex {
- short texco, mapto, maptoneg, blendtype;
- struct Object *object;
- struct Tex *tex;
- /** MAX_CUSTOMDATA_LAYER_NAME. */
- char uvname[64];
-
- char projx, projy, projz, mapping;
- char brush_map_mode, brush_angle_mode;
- char _pad[2];
- float ofs[3], size[3], rot, random_angle;
-
- char _pad0[2];
- short colormodel, pmapto, pmaptoneg;
- short normapspace, which_output;
- float r, g, b, k;
- float def_var, rt;
-
- /* common */
- float colfac, varfac;
-
- /* material */
- float norfac, dispfac, warpfac;
- float colspecfac, mirrfac, alphafac;
- float difffac, specfac, emitfac, hardfac;
- float raymirrfac, translfac, ambfac;
- float colemitfac, colreflfac, coltransfac;
- float densfac, scatterfac, reflfac;
-
- /* particles */
- float timefac, lengthfac, clumpfac, dampfac;
- float kinkfac, kinkampfac, roughfac, padensfac, gravityfac;
- float lifefac, sizefac, ivelfac, fieldfac;
- float twistfac;
-
- /* light */
- float shadowfac;
-
- /* world */
- float zenupfac, zendownfac, blendfac;
+ short texco, mapto, maptoneg, blendtype;
+ struct Object *object;
+ struct Tex *tex;
+ /** MAX_CUSTOMDATA_LAYER_NAME. */
+ char uvname[64];
+
+ char projx, projy, projz, mapping;
+ char brush_map_mode, brush_angle_mode;
+ char _pad[2];
+ float ofs[3], size[3], rot, random_angle;
+
+ char _pad0[2];
+ short colormodel, pmapto, pmaptoneg;
+ short normapspace, which_output;
+ float r, g, b, k;
+ float def_var, rt;
+
+ /* common */
+ float colfac, varfac;
+
+ /* material */
+ float norfac, dispfac, warpfac;
+ float colspecfac, mirrfac, alphafac;
+ float difffac, specfac, emitfac, hardfac;
+ float raymirrfac, translfac, ambfac;
+ float colemitfac, colreflfac, coltransfac;
+ float densfac, scatterfac, reflfac;
+
+ /* particles */
+ float timefac, lengthfac, clumpfac, dampfac;
+ float kinkfac, kinkampfac, roughfac, padensfac, gravityfac;
+ float lifefac, sizefac, ivelfac, fieldfac;
+ float twistfac;
+
+ /* light */
+ float shadowfac;
+
+ /* world */
+ float zenupfac, zendownfac, blendfac;
} MTex;
#ifndef DNA_USHORT_FIX
-#define DNA_USHORT_FIX
+# define DNA_USHORT_FIX
/**
* \deprecated This typedef serves to avoid badly typed functions when
* \deprecated compiling while delivering a proper dna.c. Do not use
@@ -96,166 +96,166 @@ typedef unsigned short dna_ushort_fix;
#endif
typedef struct CBData {
- float r, g, b, a, pos;
- int cur;
+ float r, g, b, a, pos;
+ int cur;
} CBData;
/* 32 = MAXCOLORBAND */
/* note that this has to remain a single struct, for UserDef */
typedef struct ColorBand {
- short tot, cur;
- char ipotype, ipotype_hue;
- char color_mode;
- char _pad[1];
+ short tot, cur;
+ char ipotype, ipotype_hue;
+ char color_mode;
+ char _pad[1];
- CBData data[32];
+ CBData data[32];
} ColorBand;
typedef struct PointDensity {
- short flag;
-
- short falloff_type;
- float falloff_softness;
- float radius;
- short source;
- char _pad0[2];
-
- /** psys_color_source */
- short color_source;
- short ob_color_source;
-
- int totpoints;
-
- /** for 'Object' or 'Particle system' type - source object */
- struct Object *object;
- /** `index + 1` in ob.particlesystem, non-ID pointer not allowed */
- int psys;
- /** cache points in worldspace, object space, ... ? */
- short psys_cache_space;
- /** cache points in worldspace, object space, ... ? */
- short ob_cache_space;
- /** vertex attribute layer for color source, MAX_CUSTOMDATA_LAYER_NAME */
- char vertex_attribute_name[64];
-
- /** The acceleration tree containing points. */
- void *point_tree;
- /** Dynamically allocated extra for extra information, like particle age. */
- float *point_data;
-
- float noise_size;
- short noise_depth;
- short noise_influence;
- short noise_basis;
- char _pad1[6];
- float noise_fac;
-
- float speed_scale, falloff_speed_scale;
- char _pad2[4];
- /** For time -> color */
- struct ColorBand *coba;
-
- /** Falloff density curve. */
- struct CurveMapping *falloff_curve;
+ short flag;
+
+ short falloff_type;
+ float falloff_softness;
+ float radius;
+ short source;
+ char _pad0[2];
+
+ /** psys_color_source */
+ short color_source;
+ short ob_color_source;
+
+ int totpoints;
+
+ /** for 'Object' or 'Particle system' type - source object */
+ struct Object *object;
+ /** `index + 1` in ob.particlesystem, non-ID pointer not allowed */
+ int psys;
+ /** cache points in worldspace, object space, ... ? */
+ short psys_cache_space;
+ /** cache points in worldspace, object space, ... ? */
+ short ob_cache_space;
+ /** vertex attribute layer for color source, MAX_CUSTOMDATA_LAYER_NAME */
+ char vertex_attribute_name[64];
+
+ /** The acceleration tree containing points. */
+ void *point_tree;
+ /** Dynamically allocated extra for extra information, like particle age. */
+ float *point_data;
+
+ float noise_size;
+ short noise_depth;
+ short noise_influence;
+ short noise_basis;
+ char _pad1[6];
+ float noise_fac;
+
+ float speed_scale, falloff_speed_scale;
+ char _pad2[4];
+ /** For time -> color */
+ struct ColorBand *coba;
+
+ /** Falloff density curve. */
+ struct CurveMapping *falloff_curve;
} PointDensity;
typedef struct Tex {
- ID id;
- /** Animation data (must be immediately after id for utilities to use it). */
- struct AnimData *adt;
+ ID id;
+ /** Animation data (must be immediately after id for utilities to use it). */
+ struct AnimData *adt;
- float noisesize, turbul;
- float bright, contrast, saturation, rfac, gfac, bfac;
- float filtersize;
- char _pad2[4];
+ float noisesize, turbul;
+ float bright, contrast, saturation, rfac, gfac, bfac;
+ float filtersize;
+ char _pad2[4];
- /* newnoise: musgrave parameters */
- float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
+ /* newnoise: musgrave parameters */
+ float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
- /* newnoise: distorted noise amount, musgrave & voronoi output scale */
- float dist_amount, ns_outscale;
+ /* newnoise: distorted noise amount, musgrave & voronoi output scale */
+ float dist_amount, ns_outscale;
- /* newnoise: voronoi nearest neighbor weights, minkovsky exponent,
- * distance metric & color type */
- float vn_w1;
- float vn_w2;
- float vn_w3;
- float vn_w4;
- float vn_mexp;
- short vn_distm, vn_coltype;
+ /* newnoise: voronoi nearest neighbor weights, minkovsky exponent,
+ * distance metric & color type */
+ float vn_w1;
+ float vn_w2;
+ float vn_w3;
+ float vn_w4;
+ float vn_mexp;
+ short vn_distm, vn_coltype;
- /* noisedepth MUST be <= 30 else we get floating point exceptions */
- short noisedepth, noisetype;
+ /* noisedepth MUST be <= 30 else we get floating point exceptions */
+ short noisedepth, noisetype;
- /* newnoise: noisebasis type for clouds/marble/etc, noisebasis2 only used for distorted noise */
- short noisebasis, noisebasis2;
+ /* newnoise: noisebasis type for clouds/marble/etc, noisebasis2 only used for distorted noise */
+ short noisebasis, noisebasis2;
- short imaflag, flag;
- short type, stype;
+ short imaflag, flag;
+ short type, stype;
- float cropxmin, cropymin, cropxmax, cropymax;
- int texfilter;
- int afmax; // anisotropic filter maximum value, ewa -> max eccentricity, feline -> max probes
- short xrepeat, yrepeat;
- short extend;
+ float cropxmin, cropymin, cropxmax, cropymax;
+ int texfilter;
+ int afmax; // anisotropic filter maximum value, ewa -> max eccentricity, feline -> max probes
+ short xrepeat, yrepeat;
+ short extend;
- /* variables disabled, moved to struct iuser */
- short _pad0;
- int len;
- int frames, offset, sfra;
+ /* variables disabled, moved to struct iuser */
+ short _pad0;
+ int len;
+ int frames, offset, sfra;
- float checkerdist, nabla;
- char _pad1[4];
+ float checkerdist, nabla;
+ char _pad1[4];
- struct ImageUser iuser;
+ struct ImageUser iuser;
- struct bNodeTree *nodetree;
- /* old animation system, deprecated for 2.5 */
- struct Ipo *ipo DNA_DEPRECATED;
- struct Image *ima;
- struct ColorBand *coba;
- struct PreviewImage *preview;
+ struct bNodeTree *nodetree;
+ /* old animation system, deprecated for 2.5 */
+ struct Ipo *ipo DNA_DEPRECATED;
+ struct Image *ima;
+ struct ColorBand *coba;
+ struct PreviewImage *preview;
- char use_nodes;
- char _pad[7];
+ char use_nodes;
+ char _pad[7];
} Tex;
/* used for mapping and texture nodes. note: rot is now in radians */
typedef struct TexMapping {
- float loc[3], rot[3], size[3];
- int flag;
- char projx, projy, projz, mapping;
- int type;
+ float loc[3], rot[3], size[3];
+ int flag;
+ char projx, projy, projz, mapping;
+ int type;
- float mat[4][4];
- float min[3], max[3];
- struct Object *ob;
+ float mat[4][4];
+ float min[3], max[3];
+ struct Object *ob;
} TexMapping;
typedef struct ColorMapping {
- struct ColorBand coba;
+ struct ColorBand coba;
- float bright, contrast, saturation;
- int flag;
+ float bright, contrast, saturation;
+ int flag;
- float blend_color[3];
- float blend_factor;
- int blend_type;
- char _pad[4];
+ float blend_color[3];
+ float blend_factor;
+ int blend_type;
+ char _pad[4];
} ColorMapping;
/* texmap->flag */
-#define TEXMAP_CLIP_MIN 1
-#define TEXMAP_CLIP_MAX 2
-#define TEXMAP_UNIT_MATRIX 4
+#define TEXMAP_CLIP_MIN 1
+#define TEXMAP_CLIP_MAX 2
+#define TEXMAP_UNIT_MATRIX 4
/* texmap->type */
-#define TEXMAP_TYPE_POINT 0
-#define TEXMAP_TYPE_TEXTURE 1
-#define TEXMAP_TYPE_VECTOR 2
-#define TEXMAP_TYPE_NORMAL 3
+#define TEXMAP_TYPE_POINT 0
+#define TEXMAP_TYPE_TEXTURE 1
+#define TEXMAP_TYPE_VECTOR 2
+#define TEXMAP_TYPE_NORMAL 3
/* colormap->flag */
#define COLORMAP_USE_RAMP 1
@@ -263,267 +263,269 @@ typedef struct ColorMapping {
/* **************** TEX ********************* */
/* type */
-#define TEX_CLOUDS 1
-#define TEX_WOOD 2
-#define TEX_MARBLE 3
-#define TEX_MAGIC 4
-#define TEX_BLEND 5
-#define TEX_STUCCI 6
-#define TEX_NOISE 7
-#define TEX_IMAGE 8
-//#define TEX_PLUGIN 9 /* Deprecated */
-//#define TEX_ENVMAP 10 /* Deprecated */
-#define TEX_MUSGRAVE 11
-#define TEX_VORONOI 12
-#define TEX_DISTNOISE 13
-//#define TEX_POINTDENSITY 14 /* Deprecated */
-//#define TEX_VOXELDATA 15 /* Deprecated */
-//#define TEX_OCEAN 16 /* Deprecated */
+#define TEX_CLOUDS 1
+#define TEX_WOOD 2
+#define TEX_MARBLE 3
+#define TEX_MAGIC 4
+#define TEX_BLEND 5
+#define TEX_STUCCI 6
+#define TEX_NOISE 7
+#define TEX_IMAGE 8
+//#define TEX_PLUGIN 9 /* Deprecated */
+//#define TEX_ENVMAP 10 /* Deprecated */
+#define TEX_MUSGRAVE 11
+#define TEX_VORONOI 12
+#define TEX_DISTNOISE 13
+//#define TEX_POINTDENSITY 14 /* Deprecated */
+//#define TEX_VOXELDATA 15 /* Deprecated */
+//#define TEX_OCEAN 16 /* Deprecated */
/* musgrave stype */
-#define TEX_MFRACTAL 0
-#define TEX_RIDGEDMF 1
-#define TEX_HYBRIDMF 2
-#define TEX_FBM 3
-#define TEX_HTERRAIN 4
+#define TEX_MFRACTAL 0
+#define TEX_RIDGEDMF 1
+#define TEX_HYBRIDMF 2
+#define TEX_FBM 3
+#define TEX_HTERRAIN 4
/* newnoise: noisebasis 1 & 2 */
-#define TEX_BLENDER 0
-#define TEX_STDPERLIN 1
-#define TEX_NEWPERLIN 2
-#define TEX_VORONOI_F1 3
-#define TEX_VORONOI_F2 4
-#define TEX_VORONOI_F3 5
-#define TEX_VORONOI_F4 6
-#define TEX_VORONOI_F2F1 7
-#define TEX_VORONOI_CRACKLE 8
-#define TEX_CELLNOISE 14
+#define TEX_BLENDER 0
+#define TEX_STDPERLIN 1
+#define TEX_NEWPERLIN 2
+#define TEX_VORONOI_F1 3
+#define TEX_VORONOI_F2 4
+#define TEX_VORONOI_F3 5
+#define TEX_VORONOI_F4 6
+#define TEX_VORONOI_F2F1 7
+#define TEX_VORONOI_CRACKLE 8
+#define TEX_CELLNOISE 14
/* newnoise: Voronoi distance metrics, vn_distm */
-#define TEX_DISTANCE 0
-#define TEX_DISTANCE_SQUARED 1
-#define TEX_MANHATTAN 2
-#define TEX_CHEBYCHEV 3
-#define TEX_MINKOVSKY_HALF 4
-#define TEX_MINKOVSKY_FOUR 5
-#define TEX_MINKOVSKY 6
+#define TEX_DISTANCE 0
+#define TEX_DISTANCE_SQUARED 1
+#define TEX_MANHATTAN 2
+#define TEX_CHEBYCHEV 3
+#define TEX_MINKOVSKY_HALF 4
+#define TEX_MINKOVSKY_FOUR 5
+#define TEX_MINKOVSKY 6
/* imaflag */
-#define TEX_INTERPOL (1 << 0)
-#define TEX_USEALPHA (1 << 1)
-#define TEX_MIPMAP (1 << 2)
-#define TEX_IMAROT (1 << 4)
-#define TEX_CALCALPHA (1 << 5)
-#define TEX_NORMALMAP (1 << 11)
-#define TEX_GAUSS_MIP (1 << 12)
-#define TEX_FILTER_MIN (1 << 13)
-#define TEX_DERIVATIVEMAP (1 << 14)
+#define TEX_INTERPOL (1 << 0)
+#define TEX_USEALPHA (1 << 1)
+#define TEX_MIPMAP (1 << 2)
+#define TEX_IMAROT (1 << 4)
+#define TEX_CALCALPHA (1 << 5)
+#define TEX_NORMALMAP (1 << 11)
+#define TEX_GAUSS_MIP (1 << 12)
+#define TEX_FILTER_MIN (1 << 13)
+#define TEX_DERIVATIVEMAP (1 << 14)
/* texfilter */
// TXF_BOX -> blender's old texture filtering method
-#define TXF_BOX 0
-#define TXF_EWA 1
-#define TXF_FELINE 2
-#define TXF_AREA 3
+#define TXF_BOX 0
+#define TXF_EWA 1
+#define TXF_FELINE 2
+#define TXF_AREA 3
/* flag */
-#define TEX_COLORBAND (1 << 0)
-#define TEX_FLIPBLEND (1 << 1)
-#define TEX_NEGALPHA (1 << 2)
-#define TEX_CHECKER_ODD (1 << 3)
-#define TEX_CHECKER_EVEN (1 << 4)
-#define TEX_PRV_ALPHA (1 << 5)
-#define TEX_PRV_NOR (1 << 6)
-#define TEX_REPEAT_XMIR (1 << 7)
-#define TEX_REPEAT_YMIR (1 << 8)
-#define TEX_FLAG_MASK (TEX_COLORBAND | TEX_FLIPBLEND | TEX_NEGALPHA | TEX_CHECKER_ODD | TEX_CHECKER_EVEN | TEX_PRV_ALPHA | TEX_PRV_NOR | TEX_REPEAT_XMIR | TEX_REPEAT_YMIR)
-#define TEX_DS_EXPAND (1 << 9)
-#define TEX_NO_CLAMP (1 << 10)
+#define TEX_COLORBAND (1 << 0)
+#define TEX_FLIPBLEND (1 << 1)
+#define TEX_NEGALPHA (1 << 2)
+#define TEX_CHECKER_ODD (1 << 3)
+#define TEX_CHECKER_EVEN (1 << 4)
+#define TEX_PRV_ALPHA (1 << 5)
+#define TEX_PRV_NOR (1 << 6)
+#define TEX_REPEAT_XMIR (1 << 7)
+#define TEX_REPEAT_YMIR (1 << 8)
+#define TEX_FLAG_MASK \
+ (TEX_COLORBAND | TEX_FLIPBLEND | TEX_NEGALPHA | TEX_CHECKER_ODD | TEX_CHECKER_EVEN | \
+ TEX_PRV_ALPHA | TEX_PRV_NOR | TEX_REPEAT_XMIR | TEX_REPEAT_YMIR)
+#define TEX_DS_EXPAND (1 << 9)
+#define TEX_NO_CLAMP (1 << 10)
/* extend (starts with 1 because of backward comp.) */
-#define TEX_EXTEND 1
-#define TEX_CLIP 2
-#define TEX_REPEAT 3
-#define TEX_CLIPCUBE 4
-#define TEX_CHECKER 5
+#define TEX_EXTEND 1
+#define TEX_CLIP 2
+#define TEX_REPEAT 3
+#define TEX_CLIPCUBE 4
+#define TEX_CHECKER 5
/* noisetype */
-#define TEX_NOISESOFT 0
-#define TEX_NOISEPERL 1
+#define TEX_NOISESOFT 0
+#define TEX_NOISEPERL 1
/* tex->noisebasis2 in texture.c - wood waveforms */
-#define TEX_SIN 0
-#define TEX_SAW 1
-#define TEX_TRI 2
+#define TEX_SIN 0
+#define TEX_SAW 1
+#define TEX_TRI 2
/* tex->stype in texture.c - wood types */
-#define TEX_BAND 0
-#define TEX_RING 1
-#define TEX_BANDNOISE 2
-#define TEX_RINGNOISE 3
+#define TEX_BAND 0
+#define TEX_RING 1
+#define TEX_BANDNOISE 2
+#define TEX_RINGNOISE 3
/* tex->stype in texture.c - cloud types */
-#define TEX_DEFAULT 0
-#define TEX_COLOR 1
+#define TEX_DEFAULT 0
+#define TEX_COLOR 1
/* tex->stype in texture.c - marble types */
-#define TEX_SOFT 0
-#define TEX_SHARP 1
-#define TEX_SHARPER 2
+#define TEX_SOFT 0
+#define TEX_SHARP 1
+#define TEX_SHARPER 2
/* tex->stype in texture.c - blend types */
-#define TEX_LIN 0
-#define TEX_QUAD 1
-#define TEX_EASE 2
-#define TEX_DIAG 3
-#define TEX_SPHERE 4
-#define TEX_HALO 5
-#define TEX_RAD 6
+#define TEX_LIN 0
+#define TEX_QUAD 1
+#define TEX_EASE 2
+#define TEX_DIAG 3
+#define TEX_SPHERE 4
+#define TEX_HALO 5
+#define TEX_RAD 6
/* tex->stype in texture.c - stucci types */
-#define TEX_PLASTIC 0
-#define TEX_WALLIN 1
-#define TEX_WALLOUT 2
+#define TEX_PLASTIC 0
+#define TEX_WALLIN 1
+#define TEX_WALLOUT 2
/* tex->stype in texture.c - voronoi types */
-#define TEX_INTENSITY 0
-#define TEX_COL1 1
-#define TEX_COL2 2
-#define TEX_COL3 3
+#define TEX_INTENSITY 0
+#define TEX_COL1 1
+#define TEX_COL2 2
+#define TEX_COL3 3
/* mtex->normapspace */
-#define MTEX_NSPACE_CAMERA 0
-#define MTEX_NSPACE_WORLD 1
-#define MTEX_NSPACE_OBJECT 2
-#define MTEX_NSPACE_TANGENT 3
+#define MTEX_NSPACE_CAMERA 0
+#define MTEX_NSPACE_WORLD 1
+#define MTEX_NSPACE_OBJECT 2
+#define MTEX_NSPACE_TANGENT 3
/* wrap */
-#define MTEX_FLAT 0
-#define MTEX_CUBE 1
-#define MTEX_TUBE 2
-#define MTEX_SPHERE 3
+#define MTEX_FLAT 0
+#define MTEX_CUBE 1
+#define MTEX_TUBE 2
+#define MTEX_SPHERE 3
/* return value */
-#define TEX_INT 0
-#define TEX_RGB 1
-#define TEX_NOR 2
+#define TEX_INT 0
+#define TEX_RGB 1
+#define TEX_NOR 2
/* pr_texture in material, world, light. */
-#define TEX_PR_TEXTURE 0
-#define TEX_PR_OTHER 1
-#define TEX_PR_BOTH 2
+#define TEX_PR_TEXTURE 0
+#define TEX_PR_OTHER 1
+#define TEX_PR_BOTH 2
/* **************** MTEX ********************* */
/* proj */
-#define PROJ_N 0
-#define PROJ_X 1
-#define PROJ_Y 2
-#define PROJ_Z 3
+#define PROJ_N 0
+#define PROJ_X 1
+#define PROJ_Y 2
+#define PROJ_Z 3
/* blendtype */
-#define MTEX_BLEND 0
-#define MTEX_MUL 1
-#define MTEX_ADD 2
-#define MTEX_SUB 3
-#define MTEX_DIV 4
-#define MTEX_DARK 5
-#define MTEX_DIFF 6
-#define MTEX_LIGHT 7
-#define MTEX_SCREEN 8
-#define MTEX_OVERLAY 9
-#define MTEX_BLEND_HUE 10
-#define MTEX_BLEND_SAT 11
-#define MTEX_BLEND_VAL 12
-#define MTEX_BLEND_COLOR 13
-#define MTEX_SOFT_LIGHT 15
-#define MTEX_LIN_LIGHT 16
+#define MTEX_BLEND 0
+#define MTEX_MUL 1
+#define MTEX_ADD 2
+#define MTEX_SUB 3
+#define MTEX_DIV 4
+#define MTEX_DARK 5
+#define MTEX_DIFF 6
+#define MTEX_LIGHT 7
+#define MTEX_SCREEN 8
+#define MTEX_OVERLAY 9
+#define MTEX_BLEND_HUE 10
+#define MTEX_BLEND_SAT 11
+#define MTEX_BLEND_VAL 12
+#define MTEX_BLEND_COLOR 13
+#define MTEX_SOFT_LIGHT 15
+#define MTEX_LIN_LIGHT 16
/* brush_map_mode */
-#define MTEX_MAP_MODE_VIEW 0
-#define MTEX_MAP_MODE_TILED 1
-#define MTEX_MAP_MODE_3D 2
-#define MTEX_MAP_MODE_AREA 3
-#define MTEX_MAP_MODE_RANDOM 4
-#define MTEX_MAP_MODE_STENCIL 5
+#define MTEX_MAP_MODE_VIEW 0
+#define MTEX_MAP_MODE_TILED 1
+#define MTEX_MAP_MODE_3D 2
+#define MTEX_MAP_MODE_AREA 3
+#define MTEX_MAP_MODE_RANDOM 4
+#define MTEX_MAP_MODE_STENCIL 5
/* brush_angle_mode */
-#define MTEX_ANGLE_RANDOM 1
-#define MTEX_ANGLE_RAKE 2
+#define MTEX_ANGLE_RANDOM 1
+#define MTEX_ANGLE_RAKE 2
/* **************** ColorBand ********************* */
/* colormode */
enum {
- COLBAND_BLEND_RGB = 0,
- COLBAND_BLEND_HSV = 1,
- COLBAND_BLEND_HSL = 2,
+ COLBAND_BLEND_RGB = 0,
+ COLBAND_BLEND_HSV = 1,
+ COLBAND_BLEND_HSL = 2,
};
/* interpolation */
enum {
- COLBAND_INTERP_LINEAR = 0,
- COLBAND_INTERP_EASE = 1,
- COLBAND_INTERP_B_SPLINE = 2,
- COLBAND_INTERP_CARDINAL = 3,
- COLBAND_INTERP_CONSTANT = 4,
+ COLBAND_INTERP_LINEAR = 0,
+ COLBAND_INTERP_EASE = 1,
+ COLBAND_INTERP_B_SPLINE = 2,
+ COLBAND_INTERP_CARDINAL = 3,
+ COLBAND_INTERP_CONSTANT = 4,
};
/* color interpolation */
enum {
- COLBAND_HUE_NEAR = 0,
- COLBAND_HUE_FAR = 1,
- COLBAND_HUE_CW = 2,
- COLBAND_HUE_CCW = 3,
+ COLBAND_HUE_NEAR = 0,
+ COLBAND_HUE_FAR = 1,
+ COLBAND_HUE_CW = 2,
+ COLBAND_HUE_CCW = 3,
};
/* **************** PointDensity ********************* */
/* source */
-#define TEX_PD_PSYS 0
-#define TEX_PD_OBJECT 1
-#define TEX_PD_FILE 2
+#define TEX_PD_PSYS 0
+#define TEX_PD_OBJECT 1
+#define TEX_PD_FILE 2
/* falloff_type */
-#define TEX_PD_FALLOFF_STD 0
-#define TEX_PD_FALLOFF_SMOOTH 1
-#define TEX_PD_FALLOFF_SOFT 2
-#define TEX_PD_FALLOFF_CONSTANT 3
-#define TEX_PD_FALLOFF_ROOT 4
+#define TEX_PD_FALLOFF_STD 0
+#define TEX_PD_FALLOFF_SMOOTH 1
+#define TEX_PD_FALLOFF_SOFT 2
+#define TEX_PD_FALLOFF_CONSTANT 3
+#define TEX_PD_FALLOFF_ROOT 4
#define TEX_PD_FALLOFF_PARTICLE_AGE 5
#define TEX_PD_FALLOFF_PARTICLE_VEL 6
/* psys_cache_space */
-#define TEX_PD_OBJECTLOC 0
-#define TEX_PD_OBJECTSPACE 1
-#define TEX_PD_WORLDSPACE 2
+#define TEX_PD_OBJECTLOC 0
+#define TEX_PD_OBJECTSPACE 1
+#define TEX_PD_WORLDSPACE 2
/* flag */
-#define TEX_PD_TURBULENCE 1
-#define TEX_PD_FALLOFF_CURVE 2
+#define TEX_PD_TURBULENCE 1
+#define TEX_PD_FALLOFF_CURVE 2
/* noise_influence */
-#define TEX_PD_NOISE_STATIC 0
-/* #define TEX_PD_NOISE_VEL 1 */ /* Deprecated */
-/* #define TEX_PD_NOISE_AGE 2 */ /* Deprecated */
-/* #define TEX_PD_NOISE_TIME 3 */ /* Deprecated */
+#define TEX_PD_NOISE_STATIC 0
+/* #define TEX_PD_NOISE_VEL 1 */ /* Deprecated */
+/* #define TEX_PD_NOISE_AGE 2 */ /* Deprecated */
+/* #define TEX_PD_NOISE_TIME 3 */ /* Deprecated */
/* color_source */
enum {
- TEX_PD_COLOR_CONSTANT = 0,
- /* color_source: particles */
- TEX_PD_COLOR_PARTAGE = 1,
- TEX_PD_COLOR_PARTSPEED = 2,
- TEX_PD_COLOR_PARTVEL = 3,
- /* color_source: vertices */
- TEX_PD_COLOR_VERTCOL = 1,
- TEX_PD_COLOR_VERTWEIGHT = 2,
- TEX_PD_COLOR_VERTNOR = 3,
+ TEX_PD_COLOR_CONSTANT = 0,
+ /* color_source: particles */
+ TEX_PD_COLOR_PARTAGE = 1,
+ TEX_PD_COLOR_PARTSPEED = 2,
+ TEX_PD_COLOR_PARTVEL = 3,
+ /* color_source: vertices */
+ TEX_PD_COLOR_VERTCOL = 1,
+ TEX_PD_COLOR_VERTWEIGHT = 2,
+ TEX_PD_COLOR_VERTNOR = 3,
};
-#define POINT_DATA_VEL 1
-#define POINT_DATA_LIFE 2
-#define POINT_DATA_COLOR 4
+#define POINT_DATA_VEL 1
+#define POINT_DATA_LIFE 2
+#define POINT_DATA_COLOR 4
#ifdef __cplusplus
}