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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-29 19:50:12 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-29 19:50:12 +0400
commitcabe929b2a3d6ec34abff49e07961cc1ceb39a15 (patch)
tree698058c4ce93fd02af051da87c2c2d408e569ac8 /source/blender/makesdna/DNA_userdef_types.h
parent511e3466da62389ac318d631ddce45a87e5f2408 (diff)
Changes to image draw method options
It's now default to 2D textures, and no AUTO mode at this moment, since detecting which method is the best not so simple. Image drawing could manually be switched to GLSL for tests and feedback, but for default GLSL is not so much great. Reason of this is huge images, where operations like panning becomes dead slow comparing GLSL vs. 2D texture.
Diffstat (limited to 'source/blender/makesdna/DNA_userdef_types.h')
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index c7aa6254bc7..7ed524f30ba 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -754,7 +754,7 @@ typedef enum eMultiSample_Type {
} eMultiSample_Type;
typedef enum eImageDrawMethod {
- IMAGE_DRAW_METHOD_AUTO = 0,
+ /* IMAGE_DRAW_METHOD_AUTO = 0, */ /* Currently unused */
IMAGE_DRAW_METHOD_GLSL = 1,
IMAGE_DRAW_METHOD_2DTEXTURE = 2,
IMAGE_DRAW_METHOD_DRAWPIXELS = 3,