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author | Benoit Bolsee <benoit.bolsee@online.be> | 2012-10-21 02:28:44 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2012-10-21 02:28:44 +0400 |
commit | 4213eca5fc3b5f2c2b23945e9462b38e13f843c4 (patch) | |
tree | 8f296c8e6847423ec0ded76e04a38efb44543d5c /source/blender/makesdna/DNA_view2d_types.h | |
parent | 7deb8d8a26a63a338b845eae3617111316e015f9 (diff) |
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
(not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
(suitable for texture source).
A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.
Example:
viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])
Diffstat (limited to 'source/blender/makesdna/DNA_view2d_types.h')
0 files changed, 0 insertions, 0 deletions