diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/makesdna/DNA_view3d_enums.h | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_enums.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_enums.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_view3d_enums.h b/source/blender/makesdna/DNA_view3d_enums.h index de186700ed1..85522ea88a2 100644 --- a/source/blender/makesdna/DNA_view3d_enums.h +++ b/source/blender/makesdna/DNA_view3d_enums.h @@ -43,10 +43,6 @@ typedef enum eV3DShadingColorType { V3D_SHADING_TEXTURE_COLOR = 3, V3D_SHADING_OBJECT_COLOR = 4, V3D_SHADING_VERTEX_COLOR = 5, - - /* Is used to display the object using the error color. For example when in - * solid texture paint mode without any textures configured */ - V3D_SHADING_ERROR_COLOR = 999, } eV3DShadingColorType; /** #View3DShading.background_type */ |