diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-03-06 14:59:09 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-06 15:00:06 +0300 |
commit | 63bb2007d88b88824094447a745fa21d5fb2f61b (patch) | |
tree | 54af8d34a0b0ab41ddcac69b3d22d00d80305b5d /source/blender/makesdna/DNA_view3d_enums.h | |
parent | f0808b53abf2f208da5f20ad33637dc60bcf43d1 (diff) |
CodeCleanup: Added View3DShading enums
Added the core enums that workbench draw engine uses.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_enums.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_enums.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_enums.h b/source/blender/makesdna/DNA_view3d_enums.h new file mode 100644 index 00000000000..de186700ed1 --- /dev/null +++ b/source/blender/makesdna/DNA_view3d_enums.h @@ -0,0 +1,59 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup DNA + */ + +#ifndef __DNA_VIEW3D_ENUMS_H__ +#define __DNA_VIEW3D_ENUMS_H__ + +/** Settings for offscreen rendering */ +typedef enum eV3DOffscreenDrawFlag { + V3D_OFSDRAW_NONE = (0), + V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0), + V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1), +} eV3DOffscreenDrawFlag; + +/** #View3DShading.light */ +typedef enum eV3DShadingLightingMode { + V3D_LIGHTING_FLAT = 0, + V3D_LIGHTING_STUDIO = 1, + V3D_LIGHTING_MATCAP = 2, +} eV3DShadingLightingMode; + +/** #View3DShading.color_type, #View3DShading.wire_color_type */ +typedef enum eV3DShadingColorType { + V3D_SHADING_MATERIAL_COLOR = 0, + V3D_SHADING_RANDOM_COLOR = 1, + V3D_SHADING_SINGLE_COLOR = 2, + V3D_SHADING_TEXTURE_COLOR = 3, + V3D_SHADING_OBJECT_COLOR = 4, + V3D_SHADING_VERTEX_COLOR = 5, + + /* Is used to display the object using the error color. For example when in + * solid texture paint mode without any textures configured */ + V3D_SHADING_ERROR_COLOR = 999, +} eV3DShadingColorType; + +/** #View3DShading.background_type */ +typedef enum eV3DShadingBackgroundType { + V3D_SHADING_BACKGROUND_THEME = 0, + V3D_SHADING_BACKGROUND_WORLD = 1, + V3D_SHADING_BACKGROUND_VIEWPORT = 2, +} eV3DShadingBackgroundType; + +#endif |