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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-16 15:57:46 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-16 15:57:46 +0400
commit9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch)
treec05d0ae971c403e09c6b0026611de049ab1f207d /source/blender/makesdna/DNA_view3d_types.h
parentaf537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff)
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 9da10381af0..c83b0bc366f 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -169,6 +169,7 @@ typedef struct View3D {
short view DNA_DEPRECATED;
struct Object *camera, *ob_centre;
+ rctf render_border;
struct ListBase bgpicbase;
struct BGpic *bgpic DNA_DEPRECATED; /* deprecated, use bgpicbase, only kept for do_versions(...) */
@@ -267,6 +268,7 @@ typedef struct View3D {
#define V3D_SHOW_CAMERAPATH 256
#define V3D_SHOW_BUNDLENAME 512
#define V3D_BACKFACE_CULLING 1024
+#define V3D_RENDER_BORDER 2048
/* View3D->around */
#define V3D_CENTER 0