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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/makesdna/DNA_view3d_types.h
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h29
1 files changed, 25 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index bbbaf8bb957..27b07a317ed 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -190,6 +190,14 @@ typedef struct View3DOverlay {
float wireframe_threshold;
char _pad0[4];
+ /* grease pencil setttings */
+ float gpencil_grid_scale;
+ float gpencil_paper_opacity;
+ int gpencil_grid_lines;
+ int gpencil_grid_axis;
+ float gpencil_grid_opacity;
+ char _pad1[4];
+
} View3DOverlay;
/* 3D ViewPort Struct */
@@ -256,7 +264,8 @@ typedef struct View3D {
char multiview_eye; /* multiview current eye - for internal use */
- char pad3[4];
+ /* actually only used to define the opacity of the grease pencil vertex in edit mode */
+ float vertex_opacity;
/* note, 'fx_settings.dof' is currently _not_ allocated,
* instead set (temporarily) from camera */
@@ -340,7 +349,7 @@ typedef struct View3D {
/* View3d->flag2 (short) */
#define V3D_RENDER_OVERRIDE (1 << 2)
#define V3D_SOLID_TEX (1 << 3)
-#define V3D_SHOW_GPENCIL (1 << 4)
+#define V3D_SHOW_ANNOTATION (1 << 4)
#define V3D_LOCK_CAMERA (1 << 5)
#define V3D_RENDER_SHADOW (1 << 6) /* This is a runtime only flag that's used to tell draw_mesh_object() that we're doing a shadow pass instead of a regular draw */
#define V3D_SHOW_RECONSTRUCTION (1 << 7)
@@ -353,9 +362,13 @@ typedef struct View3D {
#define V3D_OCCLUDE_WIRE (1 << 14)
#define V3D_SHOW_MODE_SHADE_OVERRIDE (1 << 15) /* XXX: DNA deprecated */
-
/* View3d->flag3 (short) */
-#define V3D_SHOW_WORLD (1 << 0) /* LEGACY replaced by V3D_SHADING_BACKGROUND_WORLD */
+#define V3D_SHOW_WORLD (1 << 0) /* LEGACY replaced by V3D_SHADING_BACKGROUND_WORLD */
+#define V3D_GP_SHOW_PAPER (1 << 2) /* Activate paper to cover all viewport */
+#define V3D_GP_SHOW_GRID (1 << 3) /* Activate paper grid */
+#define V3D_GP_SHOW_EDIT_LINES (1 << 4)
+#define V3D_GP_SHOW_MULTIEDIT_LINES (1 << 5)
+#define V3D_GP_SHOW_ONION_SKIN (1 << 6) /* main switch at view level */
/* View3DShading->light */
enum {
@@ -482,4 +495,12 @@ enum {
#define RV3D_CAMZOOM_MIN_FACTOR 0.1657359312880714853f
#define RV3D_CAMZOOM_MAX_FACTOR 44.9852813742385702928f
+/* View3d.gpencil_grid_axis */
+enum {
+ V3D_GP_GRID_AXIS_LOCK = (1 << 0),
+ V3D_GP_GRID_AXIS_X = (1 << 1),
+ V3D_GP_GRID_AXIS_Y = (1 << 2),
+ V3D_GP_GRID_AXIS_Z = (1 << 3),
+};
+
#endif