diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 15:20:39 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 15:59:07 +0300 |
commit | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (patch) | |
tree | 4f8ff9cdc37f66dd200946f4589e13d135f1e140 /source/blender/makesdna/DNA_view3d_types.h | |
parent | f8e2dba7fe429c6e514a2f12ff35addc8f474294 (diff) |
Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 8abec3474f9..fedc604f120 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -135,11 +135,14 @@ typedef struct View3DCursor { /* 3D Viewport Shading setings */ typedef struct View3DShading { + short type; /* Shading type (VIEW3D_SHADE_SOLID, ..) */ + short prev_type; /* Runtime, for toggle between rendered viewport. */ + short flag; short color_type; short light; - char pad[2]; + short pad[3]; char studio_light[256]; /* FILE_MAXFILE */ char matcap[256]; /* FILE_MAXFILE */ @@ -267,9 +270,8 @@ typedef struct View3D { float stereo3d_convergence_alpha; /* Display settings */ - short drawtype; /* Shading mode (OB_SOLID, OB_TEXTURE, ..) */ - short prev_drawtype; /* Runtime, for toggle between rendered viewport. */ - int pad5; + short drawtype DNA_DEPRECATED; + short pad5[3]; View3DShading shading; View3DOverlay overlay; |