diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2020-05-26 11:37:47 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-05-26 11:37:47 +0300 |
commit | 49f59092e7c8c652df015bdfd27bae2480e51d01 (patch) | |
tree | 7360626291190beb7537370efc7a9a7d5af7203f /source/blender/makesdna/DNA_view3d_types.h | |
parent | 495a98d623648ca787ddb2c0dbaa08fe313f1adf (diff) |
Curves: Implement Handles for selected points only
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..
Reviewed By: fclem, #user_interface, billreynish, Severin
Differential Revision: https://developer.blender.org/D7754
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 6d8d16c4313..ef174f5858f 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -228,9 +228,20 @@ typedef struct View3DOverlay { /** Factor for mixing vertex paint with original color */ float gpencil_vertex_paint_opacity; - char _pad4[4]; + /** Handles display type for curves. */ + int handle_display; } View3DOverlay; +/* View3DOverlay->handle_display */ +typedef enum eHandleDisplay { + /* Display only selected points. */ + CURVE_HANDLE_SELECTED = 0, + /* Display all handles. */ + CURVE_HANDLE_ALL = 1, + /* No display handles. */ + CURVE_HANDLE_NONE = 2, +} eHandleDisplay; + typedef struct View3D_Runtime { /** Nkey panel stores stuff here. */ void *properties_storage; @@ -522,7 +533,9 @@ enum { V3D_OVERLAY_EDIT_FACE_AREA = (1 << 18), V3D_OVERLAY_EDIT_INDICES = (1 << 19), - V3D_OVERLAY_EDIT_CU_HANDLES = (1 << 20), + /* Deprecated. */ + /* V3D_OVERLAY_EDIT_CU_HANDLES = (1 << 20), */ + V3D_OVERLAY_EDIT_CU_NORMALS = (1 << 21), }; |