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authorTon Roosendaal <ton@blender.org>2004-07-28 19:07:35 +0400
committerTon Roosendaal <ton@blender.org>2004-07-28 19:07:35 +0400
commit846da79887d1277eab06ef5ce0189e9f5827d978 (patch)
tree156431b5e655ea46375b76e146aedec7e5300a41 /source/blender/makesdna/DNA_view3d_types.h
parent76616c266e4df87ccce9cbede3730e5e417b3dd1 (diff)
Oops, include file belonging to previous commit...
Plus: moved particle interaction and effect buttons back to a single Object context. The proposed solution (sub context) has workflow issues, (adds another click (no hotkey) to view settings) whilst almost all Object buttons nicely fit in single view still. This was on todo since first particle commit, actually the idea was to move particle related issues to a special sub-context, but leave the effects themselves in the Object main menu. Splitting off Particles from the Effect system isn't in the scope of what is feasible now. Also note; the current panel 'particle interaction' actually should be a generic 'forces and collision' panel, since it's also relevant for soft body feature (WIP)... that can be changed later.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index ef48bc21b17..8ac7420ac22 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -121,6 +121,7 @@ typedef struct View3D {
#define V3D_TEXTUREPAINT 256
#define V3D_WEIGHTPAINT 512
#define V3D_ALIGN 1024
+#define V3D_SELECT_OUTLINE 2048
/* View3D->around */
#define V3D_CENTRE 0