diff options
author | Ton Roosendaal <ton@blender.org> | 2004-07-28 19:07:35 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-07-28 19:07:35 +0400 |
commit | 846da79887d1277eab06ef5ce0189e9f5827d978 (patch) | |
tree | 156431b5e655ea46375b76e146aedec7e5300a41 /source/blender/makesdna/DNA_view3d_types.h | |
parent | 76616c266e4df87ccce9cbede3730e5e417b3dd1 (diff) |
Oops, include file belonging to previous commit...
Plus: moved particle interaction and effect buttons back to a single
Object context. The proposed solution (sub context) has workflow issues,
(adds another click (no hotkey) to view settings)
whilst almost all Object buttons nicely fit in single view still.
This was on todo since first particle commit, actually the idea was to
move particle related issues to a special sub-context, but leave the
effects themselves in the Object main menu. Splitting off Particles from
the Effect system isn't in the scope of what is feasible now.
Also note; the current panel 'particle interaction' actually should be
a generic 'forces and collision' panel, since it's also relevant for
soft body feature (WIP)... that can be changed later.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index ef48bc21b17..8ac7420ac22 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -121,6 +121,7 @@ typedef struct View3D { #define V3D_TEXTUREPAINT 256 #define V3D_WEIGHTPAINT 512 #define V3D_ALIGN 1024 +#define V3D_SELECT_OUTLINE 2048 /* View3D->around */ #define V3D_CENTRE 0 |