diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-07 18:47:10 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-07 18:47:10 +0300 |
commit | 0de4c3c0eba8c0759dfd09553a551600b0166ef4 (patch) | |
tree | 6ca2a8a6848208cd99a5bf8fec3236fb5a5401bc /source/blender/makesdna/DNA_view3d_types.h | |
parent | f34bf8a0cd4f3437f03c1894e507e1b8c2125b9d (diff) |
Long wanted feature for animators: option to lock a view to always show
a specific object, so you can see long walkcycles or actions well.
Option is per 3d window, in "View Properties" panel. It also can optional
lock a view to a single bone even!
Temporal movie for fun:
http://www.blender.org/bf/0001_0060.avi
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index be3a5099d7b..11af418a59a 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -93,13 +93,15 @@ typedef struct View3D { short persp; short view; - struct Object *camera; + struct Object *camera, *ob_centre; struct BGpic *bgpic; struct View3D *localvd; struct RenderInfo *ri; struct RetopoViewData *retopo_view_data; struct ViewDepths *depths; + char ob_centre_bone[32]; /* optional string for armature bone to define centre */ + /** * The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID, * OB_SHADED or OB_TEXTURED */ |