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authorTon Roosendaal <ton@blender.org>2004-09-25 17:42:31 +0400
committerTon Roosendaal <ton@blender.org>2004-09-25 17:42:31 +0400
commit6f074f6f461066777f5d7546882c44d8ba0288db (patch)
tree895be0ba83b83da3e1a8aee7c228dcb29ba121b2 /source/blender/makesdna/DNA_view3d_types.h
parentcfe9a9575526458412d50cc6122fdde1d66dd4d2 (diff)
Two nice workflow improvements;
- Zbuffer clipped selection Based on same algos as for drawing (blender polygon offset) vertices, edges and faces now are clipped for draw and selection when Zbuffer is used. Note that it works for endpoint vertices of edges, and for facecenters. Also works for border and circle-select - Optimal draw subsurfs This now draws optimal with faces and edges selected/unselected, hiding the original 'cage' (mesh) completely. TODO: edge select, which still uses original (invisible) edge. http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 8ac7420ac22..f776d6df2fb 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -122,6 +122,7 @@ typedef struct View3D {
#define V3D_WEIGHTPAINT 512
#define V3D_ALIGN 1024
#define V3D_SELECT_OUTLINE 2048
+#define V3D_ZBUF_SELECT 4096
/* View3D->around */
#define V3D_CENTRE 0