diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-21 15:56:00 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-21 15:58:00 +0300 |
commit | d5552a6d4ba5bb4ac34fe149c2ac9d7ff3f723fe (patch) | |
tree | b1eb026add3eba7fc74fdb225e2ff25e098fb957 /source/blender/makesdna/DNA_view3d_types.h | |
parent | 3584810fdd1e35831d5445cf9da24e58ed2fd6d7 (diff) |
T55570: Moved Texture drawtype as to shading popover
the use of the texture drawtype is limited. so who should we have it
this prominent on the screen. By adding it as a shading.color_type
option we should save some screenspace.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index b7ad9f7d921..2bb90b92cf6 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -355,11 +355,12 @@ enum { V3D_SHADING_MATCAP_FLIP_X = (1 << 6), }; -/* View3DShading->single_color_type */ +/* View3DShading->color_type */ enum { V3D_SHADING_MATERIAL_COLOR = 0, V3D_SHADING_RANDOM_COLOR = 1, V3D_SHADING_SINGLE_COLOR = 2, + V3D_SHADING_TEXTURE_COLOR = 3, }; /* View3DOverlay->flag */ |