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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-21 15:56:00 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-21 15:58:00 +0300
commitd5552a6d4ba5bb4ac34fe149c2ac9d7ff3f723fe (patch)
treeb1eb026add3eba7fc74fdb225e2ff25e098fb957 /source/blender/makesdna/DNA_view3d_types.h
parent3584810fdd1e35831d5445cf9da24e58ed2fd6d7 (diff)
T55570: Moved Texture drawtype as to shading popover
the use of the texture drawtype is limited. so who should we have it this prominent on the screen. By adding it as a shading.color_type option we should save some screenspace.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index b7ad9f7d921..2bb90b92cf6 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -355,11 +355,12 @@ enum {
V3D_SHADING_MATCAP_FLIP_X = (1 << 6),
};
-/* View3DShading->single_color_type */
+/* View3DShading->color_type */
enum {
V3D_SHADING_MATERIAL_COLOR = 0,
V3D_SHADING_RANDOM_COLOR = 1,
V3D_SHADING_SINGLE_COLOR = 2,
+ V3D_SHADING_TEXTURE_COLOR = 3,
};
/* View3DOverlay->flag */