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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 16:44:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 16:44:18 +0300
commit0cc514ec845e3170a63ad837360842219e951e85 (patch)
tree424b44fa76dea4cb387d56a50a31696121454343 /source/blender/makesdna/DNA_view3d_types.h
parent120492ace9150913f106f329942684c583a6f697 (diff)
Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading while previously rendered viewport will always go back to solid shading.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 0ef8f2616c4..321ff26f68f 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -237,6 +237,13 @@ typedef struct View3D {
float stereo3d_convergence_factor;
float stereo3d_volume_alpha;
float stereo3d_convergence_alpha;
+
+ /* Previous viewport draw type.
+ * Runtime-only, set in the rendered viewport otggle operator.
+ */
+ short prev_drawtype;
+ short pad1;
+ float pad2;
} View3D;