diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
commit | 9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch) | |
tree | c05d0ae971c403e09c6b0026611de049ab1f207d /source/blender/makesdna/DNA_view3d_types.h | |
parent | af537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff) |
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even
when not looking through the camera.
Render border could be defined by Ctrl-B shortcut (works for both
camera render border and viewport render border).
Camera render border could still be defined using Shift-B (so no
muscule memory would be broken). Currently used a special flag of
operator to do this, otherwise you'll need to either two operators
with different poll callback or it could go into conflict with a
border zoom,
Border render of a viewport could be enabled/disabled in View
panel using "Render Border" option.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 9da10381af0..c83b0bc366f 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -169,6 +169,7 @@ typedef struct View3D { short view DNA_DEPRECATED; struct Object *camera, *ob_centre; + rctf render_border; struct ListBase bgpicbase; struct BGpic *bgpic DNA_DEPRECATED; /* deprecated, use bgpicbase, only kept for do_versions(...) */ @@ -267,6 +268,7 @@ typedef struct View3D { #define V3D_SHOW_CAMERAPATH 256 #define V3D_SHOW_BUNDLENAME 512 #define V3D_BACKFACE_CULLING 1024 +#define V3D_RENDER_BORDER 2048 /* View3D->around */ #define V3D_CENTER 0 |