diff options
author | Jesse Yurkovich <deadpin> | 2021-10-15 12:42:21 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2021-10-15 12:42:44 +0300 |
commit | 93a8fd1249ffc64ee089b8c3192908dec247fc07 (patch) | |
tree | 7bb64d08dbf1ff2f20894675628a758ba2549e4b /source/blender/makesdna/DNA_view3d_types.h | |
parent | 30bed8761dfb0c6ddb5ecd4b7c31c2e721a57535 (diff) |
Cleanup: Commonize code for checking scene lights/world settings
There were several places attempting to check to see if scene lights
and world were enabled for display. This tries to find a common place
for both of these to reduce duplication.
Honestly, I couldn't find a really good spot for these and settled on
DRW_engine. It's not the best spot since they're not strictly drawing
related, but let's start here.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D12658
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index fafc470b95a..d5db72ea85a 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -500,6 +500,18 @@ enum { V3D_SHADING_STUDIOLIGHT_VIEW_ROTATION = (1 << 14), }; +#define V3D_USES_SCENE_LIGHTS(v3d) \ + ((v3d) && \ + ((((v3d)->shading.type == OB_MATERIAL) && ((v3d)->shading.flag & V3D_SHADING_SCENE_LIGHTS)) || \ + (((v3d)->shading.type == OB_RENDER) && \ + ((v3d)->shading.flag & V3D_SHADING_SCENE_LIGHTS_RENDER)))) + +#define V3D_USES_SCENE_WORLD(v3d) \ + ((v3d) && \ + ((((v3d)->shading.type == OB_MATERIAL) && ((v3d)->shading.flag & V3D_SHADING_SCENE_WORLD)) || \ + (((v3d)->shading.type == OB_RENDER) && \ + ((v3d)->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER)))) + /** #View3DShading.cavity_type */ enum { V3D_SHADING_CAVITY_SSAO = 0, |