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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-29 00:37:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-29 16:27:37 +0300
commit1ca105ebdccc386aa0a49e5d323be65123881243 (patch)
tree8ee8995f06630328e4db9c72af515db8ff123644 /source/blender/makesdna/DNA_view3d_types.h
parentc31a849a1474ef1d96805b67ad12c9be2173e003 (diff)
Sculpt: disable workbench anti-aliasing during stroke painting
This mostly happens automatically anyway since there is usually not enough time left over for it. But when it does it happen it breaks partial redraw, and may also have a negative impact on responsiveness. Ref T70295
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 10c61446d9d..283c361cc56 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -351,6 +351,7 @@ typedef struct View3D {
#define RV3D_CLIPPING (1 << 2)
#define RV3D_NAVIGATING (1 << 3)
#define RV3D_GPULIGHT_UPDATE (1 << 4)
+#define RV3D_PAINTING (1 << 5)
/*#define RV3D_IS_GAME_ENGINE (1 << 5) */ /* UNUSED */
/**
* Disable zbuffer offset, skip calls to #ED_view3d_polygon_offset.