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authorJeroen Bakker <jeroen@blender.org>2020-03-06 14:59:09 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-06 15:00:06 +0300
commit63bb2007d88b88824094447a745fa21d5fb2f61b (patch)
tree54af8d34a0b0ab41ddcac69b3d22d00d80305b5d /source/blender/makesdna/DNA_view3d_types.h
parentf0808b53abf2f208da5f20ad33637dc60bcf43d1 (diff)
CodeCleanup: Added View3DShading enums
Added the core enums that workbench draw engine uses.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h36
1 files changed, 1 insertions, 35 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index f0743a3fbb9..67ef1b35f9d 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -38,6 +38,7 @@ struct wmTimer;
#include "DNA_image_types.h"
#include "DNA_object_types.h"
#include "DNA_movieclip_types.h"
+#include "DNA_view3d_enums.h"
typedef struct RegionView3D {
@@ -422,13 +423,6 @@ enum {
#define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */
#define V3D_GP_FADE_NOACTIVE_GPENCIL (1 << 6) /* Fade other GPencil objects */
-/** #View3DShading.light */
-enum {
- V3D_LIGHTING_FLAT = 0,
- V3D_LIGHTING_STUDIO = 1,
- V3D_LIGHTING_MATCAP = 2,
-};
-
/** #View3DShading.flag */
enum {
V3D_SHADING_OBJECT_OUTLINE = (1 << 0),
@@ -447,27 +441,6 @@ enum {
V3D_SHADING_SCENE_WORLD_RENDER = (1 << 13),
};
-/** #View3DShading.color_type */
-enum {
- V3D_SHADING_MATERIAL_COLOR = 0,
- V3D_SHADING_RANDOM_COLOR = 1,
- V3D_SHADING_SINGLE_COLOR = 2,
- V3D_SHADING_TEXTURE_COLOR = 3,
- V3D_SHADING_OBJECT_COLOR = 4,
- V3D_SHADING_VERTEX_COLOR = 5,
-
- /* Is used to display the object using the error color. For example when in
- * solid texture paint mode without any textures configured */
- V3D_SHADING_ERROR_COLOR = 999,
-};
-
-/** #View3DShading.background_type */
-enum {
- V3D_SHADING_BACKGROUND_THEME = 0,
- V3D_SHADING_BACKGROUND_WORLD = 1,
- V3D_SHADING_BACKGROUND_VIEWPORT = 2,
-};
-
/** #View3DShading.cavity_type */
enum {
V3D_SHADING_CAVITY_SSAO = 0,
@@ -607,13 +580,6 @@ enum {
V3D_GIZMO_SHOW_CAMERA_DOF_DIST = (1 << 2),
};
-/** Settings for offscreen rendering */
-typedef enum eV3DOffscreenDrawFlag {
- V3D_OFSDRAW_NONE = (0),
- V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0),
- V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1),
-} eV3DOffscreenDrawFlag;
-
#define RV3D_CAMZOOM_MIN -30
#define RV3D_CAMZOOM_MAX 600