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author | Peter Kim <pk15950@gmail.com> | 2021-10-12 10:18:05 +0300 |
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committer | Peter Kim <pk15950@gmail.com> | 2021-10-12 10:18:05 +0300 |
commit | 9dda65455b54336fe3efef91eba9e41866dac1c1 (patch) | |
tree | 2f8fd6edf8d190e018b63c6b6bdacb38ab7905bd /source/blender/makesdna/DNA_view3d_types.h | |
parent | cfa59b3fabe729e49a57154ce21c5a4b88aa5812 (diff) |
XR Controller Support Step 4: Controller Drawing
Addresses T77127 (Controller Drawing).
Adds VR controller visualization and custom drawing via draw
handlers. Add-ons can draw to the XR surface (headset display) and
mirror window by adding a View3D draw handler of region type 'XR' and
draw type 'POST_VIEW'. Controller drawing and custom overlays can be
toggled individually as XR session options, which will be added in a
future update to the VR Scene Inspection add-on.
For the actual drawing, the OpenXR XR_MSFT_controller_model extension
is used to load a glTF model provided by the XR runtime. The model's
vertex data is then used to create a GPUBatch in the XR session
state. Finally, this batch is drawn via the XR surface draw handler
mentioned above.
For runtimes that do not support the controller model extension, a
a simple fallback shape (sphere) is drawn instead.
Reviewed By: Severin, fclem
Differential Revision: https://developer.blender.org/D10948
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 4d88f6f0c15..fafc470b95a 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -373,6 +373,7 @@ typedef struct View3D { #define V3D_HIDE_HELPLINES (1 << 2) #define V3D_FLAG_UNUSED_2 (1 << 3) /* cleared */ #define V3D_XR_SESSION_MIRROR (1 << 4) +#define V3D_XR_SESSION_SURFACE (1 << 5) #define V3D_FLAG_UNUSED_10 (1 << 10) /* cleared */ #define V3D_SELECT_OUTLINE (1 << 11) @@ -465,6 +466,8 @@ enum { #define V3D_FLAG2_UNUSED_13 (1 << 13) /* cleared */ #define V3D_FLAG2_UNUSED_14 (1 << 14) /* cleared */ #define V3D_FLAG2_UNUSED_15 (1 << 15) /* cleared */ +#define V3D_XR_SHOW_CONTROLLERS (1 << 16) +#define V3D_XR_SHOW_CUSTOM_OVERLAYS (1 << 17) /** #View3D.gp_flag (short) */ #define V3D_GP_FADE_OBJECTS (1 << 0) /* Fade all non GP objects */ |