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authorAntonio Vazquez <blendergit@gmail.com>2019-10-02 14:15:37 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-10-02 14:15:37 +0300
commit386ba094988fc793f8e060d15438566e5e2d2cae (patch)
tree4cbde50b5d1d7a45c89ee99c29dd1b86d1d97b59 /source/blender/makesdna/DNA_view3d_types.h
parent6129e20cec4639aebf335ff13b2ba0c59670662d (diff)
parentf97a64aa9b7b384f8221a1ef4f2eef9cde1238db (diff)
Merge branch 'master' into temp-gpencil-drw-engine
Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 51655790fbd..283c361cc56 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -152,7 +152,7 @@ typedef struct View3DShading {
char background_type;
char cavity_type;
char wire_color_type;
- char _pad[6];
+ char _pad[2];
/** FILE_MAXFILE. */
char studio_light[256];
@@ -166,6 +166,7 @@ typedef struct View3DShading {
float studiolight_rot_z;
float studiolight_background;
+ float studiolight_intensity;
float object_outline_color[3];
float xray_alpha;
@@ -179,6 +180,7 @@ typedef struct View3DShading {
float curvature_ridge_factor;
float curvature_valley_factor;
+ struct IDProperty *prop;
} View3DShading;
/** 3D Viewport Overlay settings. */
@@ -264,6 +266,8 @@ typedef struct View3D {
unsigned short local_view_uuid;
char _pad6[2];
int layact DNA_DEPRECATED;
+ unsigned short local_collections_uuid;
+ short _pad7[3];
/** Optional bool for 3d cursor to define center. */
short ob_centre_cursor;
@@ -327,7 +331,7 @@ typedef struct View3D {
#define V3D_S3D_DISPVOLUME (1 << 2)
/** #View3D.flag */
-#define V3D_FLAG_UNUSED_0 (1 << 0) /* cleared */
+#define V3D_LOCAL_COLLECTIONS (1 << 0)
#define V3D_FLAG_UNUSED_1 (1 << 1) /* cleared */
#define V3D_HIDE_HELPLINES (1 << 2)
#define V3D_INVALID_BACKBUF (1 << 3)
@@ -347,6 +351,7 @@ typedef struct View3D {
#define RV3D_CLIPPING (1 << 2)
#define RV3D_NAVIGATING (1 << 3)
#define RV3D_GPULIGHT_UPDATE (1 << 4)
+#define RV3D_PAINTING (1 << 5)
/*#define RV3D_IS_GAME_ENGINE (1 << 5) */ /* UNUSED */
/**
* Disable zbuffer offset, skip calls to #ED_view3d_polygon_offset.
@@ -394,8 +399,9 @@ typedef struct View3D {
#define V3D_GP_SHOW_GRID (1 << 1) /* Activate paper grid */
#define V3D_GP_SHOW_EDIT_LINES (1 << 2)
#define V3D_GP_SHOW_MULTIEDIT_LINES (1 << 3)
-#define V3D_GP_SHOW_ONION_SKIN (1 << 4) /* main switch at view level */
-#define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */
+#define V3D_GP_SHOW_ONION_SKIN (1 << 4) /* main switch at view level */
+#define V3D_GP_FADE_NOACTIVE_LAYERS (1 << 5) /* fade layers not active */
+#define V3D_GP_FADE_NOACTIVE_GPENCIL (1 << 6) /* Fade other GPencil objects */
/** #View3DShading.light */
enum {
@@ -418,6 +424,8 @@ enum {
V3D_SHADING_WORLD_ORIENTATION = (1 << 9),
V3D_SHADING_BACKFACE_CULLING = (1 << 10),
V3D_SHADING_DEPTH_OF_FIELD = (1 << 11),
+ V3D_SHADING_SCENE_LIGHTS_RENDER = (1 << 12),
+ V3D_SHADING_SCENE_WORLD_RENDER = (1 << 13),
};
/** #View3DShading.color_type */