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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-04-20 12:58:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-20 13:03:57 +0300 |
commit | f2792e91f034ed01469aa025503a4352a1e4455c (patch) | |
tree | f2278ce2ba38ee1cb74790386285a97ccb6e6cf6 /source/blender/makesdna/DNA_view3d_types.h | |
parent | 08f4cdebe40a5ad5f45f37a07bf0f64c17cecb34 (diff) |
3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options.
Useful because 0.75 is sometimes too dark to see the surface shading.
Resolves T63746
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 74277e60c37..60a7752fee2 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -200,12 +200,12 @@ typedef struct View3DOverlay { /** Weight paint mode settings. */ int wpaint_flag; - char _pad2[4]; /** Alpha for texture, weight, vertex paint overlay. */ float texture_paint_mode_opacity; float vertex_paint_mode_opacity; float weight_paint_mode_opacity; + float sculpt_mode_mask_opacity; /** Armature edit/pose mode settings. */ int _pad3; |