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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-15 19:56:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-15 19:56:00 +0400
commitf7a38811750237a05baeac58246482d409f0ab83 (patch)
treeb35a31eb151639d2641c908be750dae40d927704 /source/blender/makesdna/DNA_view3d_types.h
parent70efa7f1aa43d3f35b614a94c493e89d51272d42 (diff)
3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and for Blender Internal you had to move away all lights which was also not ideal. (Caminandes feature request)
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 5436b9debfa..c724340f5ea 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -280,6 +280,7 @@ typedef struct View3D {
#define V3D_SOLID_MATCAP 4096 /* user flag */
#define V3D_SHOW_SOLID_MATCAP 8192 /* runtime flag */
#define V3D_OCCLUDE_WIRE 16384
+#define V3D_SHADELESS_TEX 32768
/* View3D->around */