Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulian Eisel <julian@blender.org>2020-03-17 22:20:55 +0300
committerJulian Eisel <julian@blender.org>2020-03-17 23:42:44 +0300
commitdc2df8307f41888bab722f75fa9e73adecf86b72 (patch)
treef83c54f43e27a07e9cb9fed306d79b08864f29f2 /source/blender/makesdna/DNA_view3d_types.h
parent406bfd43040a5526702b51f88f1491cb61aecedb (diff)
VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h33
1 files changed, 28 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index a25d66cbc9b..3dc29d40bc1 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -106,10 +106,12 @@ typedef struct RegionView3D {
char persp;
char view;
char view_axis_roll;
- char viewlock;
+ char viewlock; /* Should usually be accessed with RV3D_LOCK_FLAGS()! */
+ /** Options for runtime only locking (cleared on file read) */
+ char runtime_viewlock; /* Should usually be accessed with RV3D_LOCK_FLAGS()! */
/** Options for quadview (store while out of quad view). */
char viewlock_quad;
- char _pad[2];
+ char _pad[1];
/** Normalized offset for locked view: (-1, -1) bottom left, (1, 1) upper right. */
float ofs_lock[2];
@@ -232,6 +234,10 @@ typedef struct View3DOverlay {
typedef struct View3D_Runtime {
/** Nkey panel stores stuff here. */
void *properties_storage;
+ /** Runtime only flags. */
+ int flag;
+
+ char _pad1[4];
} View3D_Runtime;
/** 3D ViewPort Struct. */
@@ -342,6 +348,7 @@ typedef struct View3D {
#define V3D_FLAG_UNUSED_1 (1 << 1) /* cleared */
#define V3D_HIDE_HELPLINES (1 << 2)
#define V3D_INVALID_BACKBUF (1 << 3)
+#define V3D_XR_SESSION_MIRROR (1 << 4)
#define V3D_FLAG_UNUSED_10 (1 << 10) /* cleared */
#define V3D_SELECT_OUTLINE (1 << 11)
@@ -349,6 +356,12 @@ typedef struct View3D {
#define V3D_GLOBAL_STATS (1 << 13)
#define V3D_DRAW_CENTERS (1 << 15)
+/** #View3D_Runtime.flag */
+enum {
+ /** The 3D view which the XR session was created in is flagged with this. */
+ V3D_RUNTIME_XR_SESSION_ROOT = (1 << 0),
+};
+
/** #RegionView3D.persp */
#define RV3D_ORTHO 0
#define RV3D_PERSP 1
@@ -367,9 +380,19 @@ typedef struct View3D {
#define RV3D_ZOFFSET_DISABLED 64
/** #RegionView3D.viewlock */
-#define RV3D_LOCKED (1 << 0)
-#define RV3D_BOXVIEW (1 << 1)
-#define RV3D_BOXCLIP (1 << 2)
+enum {
+ RV3D_LOCK_ROTATION = (1 << 0),
+ RV3D_BOXVIEW = (1 << 1),
+ RV3D_BOXCLIP = (1 << 2),
+ RV3D_LOCK_LOCATION = (1 << 3),
+ RV3D_LOCK_ZOOM_AND_DOLLY = (1 << 4),
+
+ RV3D_LOCK_ANY_TRANSFORM = (RV3D_LOCK_LOCATION | RV3D_LOCK_ROTATION | RV3D_LOCK_ZOOM_AND_DOLLY),
+};
+
+/* Bitwise OR of the regular lock-flags with runtime only lock-flags. */
+#define RV3D_LOCK_FLAGS(rv3d) ((rv3d)->viewlock | ((rv3d)->runtime_viewlock))
+
/** #RegionView3D.viewlock_quad */
#define RV3D_VIEWLOCK_INIT (1 << 7)