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author | Campbell Barton <ideasman42@gmail.com> | 2018-11-23 05:46:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-23 05:48:21 +0300 |
commit | d56c0a0a6affcdfd7335c5fce1892a82f23bdf37 (patch) | |
tree | 62149f583492ef6a9c4ee4aebe3da1cfb830ffaa /source/blender/makesdna/DNA_view3d_types.h | |
parent | 3fdcd2293eadc277bc02297d4688a66f0456613b (diff) |
Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding.
Also 'bone select' isn't very meaningful on it's own.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index d0880b0af9a..30b3f0ba688 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -188,7 +188,7 @@ typedef struct View3DOverlay { /* Armature edit/pose mode settings */ int arm_flag; - float bone_select_alpha; + float xray_alpha_bone; /* Other settings */ float wireframe_threshold; @@ -389,7 +389,7 @@ enum { V3D_SHADING_CAVITY = (1 << 5), V3D_SHADING_MATCAP_FLIP_X = (1 << 6), V3D_SHADING_SCENE_WORLD = (1 << 7), - V3D_SHADING_XRAY_WIREFRAME = (1 << 8), + V3D_SHADING_XRAY_BONE = (1 << 8), }; /* View3DShading->color_type */ |