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authorCampbell Barton <ideasman42@gmail.com>2018-12-17 05:21:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-17 05:55:06 +0300
commitd72d2d4133ba578ee29e65cc99b01fab0ded0265 (patch)
tree431f413aa00fd1727a888af1f3c55d46bd02b68d /source/blender/makesdna/DNA_view3d_types.h
parent9149e8942107343fb31639406124428e6ff1a029 (diff)
DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's: Scene, Sequence, World, Object & Mesh. - Clear deprecated flags for Spaces: outliner, 3D view & image. - Remove unused `Mesh.drawflag` - Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`. - Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas. - Flip `Object.empty_image_visibility_flag` (avoids do-version on each new flag) - Rename 'Backside' -> 'Back' in context of drawing - showing 'Back' makes sense.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index c402192c02a..242be7b75cc 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -301,21 +301,21 @@ typedef struct View3D {
/* View3D->stereo_flag (short) */
-#define V3D_S3D_DISPCAMERAS (1 << 0)
-#define V3D_S3D_DISPPLANE (1 << 1)
-#define V3D_S3D_DISPVOLUME (1 << 2)
+#define V3D_S3D_DISPCAMERAS (1 << 0)
+#define V3D_S3D_DISPPLANE (1 << 1)
+#define V3D_S3D_DISPVOLUME (1 << 2)
/* View3D->flag (short) */
-/*#define V3D_FLAG_DEPRECATED_1 (1 << 0) */ /*UNUSED */
-/*#define V3D_FLAG_DEPRECATED_2 (1 << 1) */ /* UNUSED */
-#define V3D_HIDE_HELPLINES (1 << 2)
-#define V3D_INVALID_BACKBUF (1 << 3)
+#define V3D_FLAG_DEPRECATED_0 (1 << 0) /* cleared */
+#define V3D_FLAG_DEPRECATED_1 (1 << 1) /* cleared */
+#define V3D_HIDE_HELPLINES (1 << 2)
+#define V3D_INVALID_BACKBUF (1 << 3)
-/* #define V3D_FLAG_DEPRECATED_10 (1 << 10) */ /* UNUSED */
-#define V3D_SELECT_OUTLINE (1 << 11)
-#define V3D_ZBUF_SELECT (1 << 12) /* XXX: DNA deprecated */
-#define V3D_GLOBAL_STATS (1 << 13)
-#define V3D_DRAW_CENTERS (1 << 15)
+#define V3D_FLAG_DEPRECATED_10 (1 << 10) /* cleared */
+#define V3D_SELECT_OUTLINE (1 << 11)
+#define V3D_FLAG_DEPRECATED_12 (1 << 12) /* cleared */
+#define V3D_GLOBAL_STATS (1 << 13)
+#define V3D_DRAW_CENTERS (1 << 15)
/* RegionView3d->persp */
#define RV3D_ORTHO 0
@@ -354,20 +354,20 @@ typedef struct View3D {
(((view) >= RV3D_VIEW_FRONT) && ((view) <= RV3D_VIEW_BOTTOM))
/* View3d->flag2 (int) */
-#define V3D_RENDER_OVERRIDE (1 << 2)
-#define V3D_SOLID_TEX (1 << 3)
+#define V3D_RENDER_OVERRIDE (1 << 2)
+#define V3D_FLAG2_DEPRECATED_3 (1 << 3) /* cleared */
#define V3D_SHOW_ANNOTATION (1 << 4)
-#define V3D_LOCK_CAMERA (1 << 5)
-#define V3D_RENDER_SHADOW (1 << 6) /* This is a runtime only flag that's used to tell draw_mesh_object() that we're doing a shadow pass instead of a regular draw */
-#define V3D_SHOW_RECONSTRUCTION (1 << 7)
-#define V3D_SHOW_CAMERAPATH (1 << 8)
-#define V3D_SHOW_BUNDLENAME (1 << 9)
-#define V3D_BACKFACE_CULLING (1 << 10)
-#define V3D_RENDER_BORDER (1 << 11)
-#define V3D_SOLID_MATCAP (1 << 12) /* user flag */
-#define V3D_SHOW_SOLID_MATCAP (1 << 13) /* runtime flag */
-#define V3D_OCCLUDE_WIRE (1 << 14) /* XXX: DNA deprecated */
-#define V3D_SHOW_MODE_SHADE_OVERRIDE (1 << 15) /* XXX: DNA deprecated */
+#define V3D_LOCK_CAMERA (1 << 5)
+#define V3D_FLAG2_DEPRECATED_6 (1 << 6) /* cleared */
+#define V3D_SHOW_RECONSTRUCTION (1 << 7)
+#define V3D_SHOW_CAMERAPATH (1 << 8)
+#define V3D_SHOW_BUNDLENAME (1 << 9)
+#define V3D_BACKFACE_CULLING (1 << 10)
+#define V3D_RENDER_BORDER (1 << 11)
+#define V3D_FLAG2_DEPRECATED_12 (1 << 12) /* cleared */
+#define V3D_FLAG2_DEPRECATED_13 (1 << 13) /* cleared */
+#define V3D_FLAG2_DEPRECATED_14 (1 << 14) /* cleared */
+#define V3D_FLAG2_DEPRECATED_15 (1 << 15) /* cleared */
/* View3d->gp_flag (short) */
#define V3D_GP_SHOW_PAPER (1 << 0) /* Activate paper to cover all viewport */