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authorPablo Dobarro <pablodp606@gmail.com>2019-04-20 12:58:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-20 13:03:57 +0300
commitf2792e91f034ed01469aa025503a4352a1e4455c (patch)
treef2278ce2ba38ee1cb74790386285a97ccb6e6cf6 /source/blender/makesdna/DNA_view3d_types.h
parent08f4cdebe40a5ad5f45f37a07bf0f64c17cecb34 (diff)
3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 74277e60c37..60a7752fee2 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -200,12 +200,12 @@ typedef struct View3DOverlay {
/** Weight paint mode settings. */
int wpaint_flag;
- char _pad2[4];
/** Alpha for texture, weight, vertex paint overlay. */
float texture_paint_mode_opacity;
float vertex_paint_mode_opacity;
float weight_paint_mode_opacity;
+ float sculpt_mode_mask_opacity;
/** Armature edit/pose mode settings. */
int _pad3;